Rogue Legends: Difference between revisions
m →Challenge rules: formula wasn't in block |
→Rogue XP Shop: reviewed total xp number and added total cost per upgrade |
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After playing a campaign, the player will be rewarded with Rogue XP which can be used in this shop to obtain permanent upgrades for all future campaigns. These upgrades can be leveled up to increase their benefits but the XP cost is increased by 25% after each purchase, stacking additively. | After playing a campaign, the player will be rewarded with Rogue XP which can be used in this shop to obtain permanent upgrades for all future campaigns. These upgrades can be leveled up to increase their benefits but the XP cost is increased by 25% after each purchase, stacking additively. | ||
It costs a total of | It costs a total of 170,105 XP to buy all upgrades in the shop, and players can respec all purchases at no cost, refunding all previously spent XP. | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
| Line 833: | Line 833: | ||
!Base XP Cost | !Base XP Cost | ||
!Maximum Level | !Maximum Level | ||
!XP needed for max level | |||
!Effect | !Effect | ||
|- | |- | ||
| Line 839: | Line 840: | ||
|50 | |50 | ||
|20 | |20 | ||
|3,370 | |||
|Increases the amount of starting lives by +10% (+200% max). | |Increases the amount of starting lives by +10% (+200% max). | ||
|- | |- | ||
| Line 845: | Line 847: | ||
|50 | |50 | ||
|20 | |20 | ||
|3,370 | |||
|Reduces the cost of boost rerolls by −1% (−20% max). | |Reduces the cost of boost rerolls by −1% (−20% max). | ||
|- | |- | ||
| Line 851: | Line 854: | ||
|50 | |50 | ||
|20 | |20 | ||
|3,370 | |||
|Reduces the cost of monkeys obtained by boost by −0.5% (−10% max). | |Reduces the cost of monkeys obtained by boost by −0.5% (−10% max). | ||
|- | |- | ||
| Line 857: | Line 861: | ||
|50 | |50 | ||
|20 | |20 | ||
|3,370 | |||
|Reduces the cost of Tier 3 and lower upgrades by −0.5% (−10% max). | |Reduces the cost of Tier 3 and lower upgrades by −0.5% (−10% max). | ||
|- | |- | ||
| Line 863: | Line 868: | ||
|100 | |100 | ||
|20 | |20 | ||
|6,750 | |||
|Reduces the cost of Tier 4 and 5 upgrades by −0.5% (−10% max). | |Reduces the cost of Tier 4 and 5 upgrades by −0.5% (−10% max). | ||
|- | |- | ||
| Line 869: | Line 875: | ||
|100 | |100 | ||
|20 | |20 | ||
|6,750 | |||
|Increases the amount of XP that the [[Hero]] gains by +1% (+20% max). | |Increases the amount of XP that the [[Hero]] gains by +1% (+20% max). | ||
|- | |- | ||
| Line 875: | Line 882: | ||
|200 | |200 | ||
|10 | |10 | ||
|4,250 | |||
|Increases the amount of starting cash by +2.5% (+25% max). | |Increases the amount of starting cash by +2.5% (+25% max). | ||
|- | |- | ||
| Line 881: | Line 889: | ||
|200 | |200 | ||
|10 | |10 | ||
|4,250 | |||
|Increases the chances of Rare Artifacts at the Merchant by +10% (+100% max, meaning Rare Artifacts will show twice as often). | |Increases the chances of Rare Artifacts at the Merchant by +10% (+100% max, meaning Rare Artifacts will show twice as often). | ||
|- | |- | ||
| Line 887: | Line 896: | ||
|500 | |500 | ||
|10 | |10 | ||
|10,625 | |||
|Increases the base chance of Legendary Artifacts at the Merchant by +10% (+100% max). | |Increases the base chance of Legendary Artifacts at the Merchant by +10% (+100% max). | ||
|- | |- | ||
| Line 893: | Line 903: | ||
|500 | |500 | ||
|10 | |10 | ||
|10,625 | |||
|Starts the campaign with 1 additional [[Token (BTD6)|Token]] (10 Tokens max). | |Starts the campaign with 1 additional [[Token (BTD6)|Token]] (10 Tokens max). | ||
|- | |- | ||
| Line 899: | Line 910: | ||
|500 | |500 | ||
|10 | |10 | ||
|10,625 | |||
|Mini Game goals are reduced by −1% (−10% max). | |Mini Game goals are reduced by −1% (−10% max). | ||
|- | |- | ||
| Line 905: | Line 917: | ||
|500 | |500 | ||
|10 | |10 | ||
|10,625 | |||
|Mini Boss goals are reduced by −1% (−10% max). | |Mini Boss goals are reduced by −1% (−10% max). | ||
|- | |- | ||
| Line 911: | Line 924: | ||
|1,000 | |1,000 | ||
|10 | |10 | ||
|21,250 | |||
|Health of the Final Boss is reduced by −1% (−10% max). | |Health of the Final Boss is reduced by −1% (−10% max). | ||
|- | |- | ||
| Line 917: | Line 931: | ||
|2,000 | |2,000 | ||
|5 | |5 | ||
|15,000 | |||
|Increases the maximum party size by +1 (+5 max). | |Increases the maximum party size by +1 (+5 max). | ||
|- | |- | ||
| Line 923: | Line 938: | ||
|2,500 | |2,500 | ||
|2 | |2 | ||
|5,625 | |||
|Increases the number of free Recruit rerolls in Camp Fires by +1 (+2 max). | |Increases the number of free Recruit rerolls in Camp Fires by +1 (+2 max). | ||
|- | |- | ||
| Line 929: | Line 945: | ||
|5,000 | |5,000 | ||
|3 | |3 | ||
|18,750 | |||
|Increases the amount of Artifact Power available for starting Artfacts by +3 (+9 max). | |Increases the amount of Artifact Power available for starting Artfacts by +3 (+9 max). | ||
|- | |- | ||
| Line 935: | Line 952: | ||
|10,000 | |10,000 | ||
|2 | |2 | ||
|22,500 | |||
|Increases the number of Legendary Augment tiles on each stage by 1 (+2 max). | |Increases the number of Legendary Augment tiles on each stage by 1 (+2 max). | ||
|- | |- | ||
| Line 941: | Line 959: | ||
|1,500 | |1,500 | ||
|1 | |1 | ||
|1,500 | |||
|Enables the {{BTD6 mk|Wingmonkey}} Monkey Knowledge (Adds a new flying pattern for [[Monkey Ace (BTD6)|Monkey Aces]]). | |Enables the {{BTD6 mk|Wingmonkey}} Monkey Knowledge (Adds a new flying pattern for [[Monkey Ace (BTD6)|Monkey Aces]]). | ||
|- | |- | ||
| Line 947: | Line 966: | ||
|1,500 | |1,500 | ||
|1 | |1 | ||
|1,500 | |||
|Enables the {{BTD6 mk|Master Double Cross}} Monkey Knowledge (Allows having two [[Crossbow Master (BTD6)|Crossbow Masters]]). | |Enables the {{BTD6 mk|Master Double Cross}} Monkey Knowledge (Allows having two [[Crossbow Master (BTD6)|Crossbow Masters]]). | ||
|- | |- | ||
| Line 953: | Line 973: | ||
|1,500 | |1,500 | ||
|1 | |1 | ||
|1,500 | |||
|Enables the {{BTD6 mk|Recurring 'Rangs}} Monkey Knowledge ([[Boomerang Monkey (BTD6)|Boomerang Monkey's]] projectiles do a second loop if they haven reached their pierce cap). | |Enables the {{BTD6 mk|Recurring 'Rangs}} Monkey Knowledge ([[Boomerang Monkey (BTD6)|Boomerang Monkey's]] projectiles do a second loop if they haven reached their pierce cap). | ||
|- | |- | ||
| Line 959: | Line 980: | ||
|1,500 | |1,500 | ||
|1 | |1 | ||
|1,500 | |||
|Enables the {{BTD6 mk|Emergency Unlock}} Monkey Knowledge (All [[Dartling Gunner (BTD6)|Dartling Gunners]] on the map in Locked targeting gain an ability to return to manual mode while briefing increasing their turning speed). | |Enables the {{BTD6 mk|Emergency Unlock}} Monkey Knowledge (All [[Dartling Gunner (BTD6)|Dartling Gunners]] on the map in Locked targeting gain an ability to return to manual mode while briefing increasing their turning speed). | ||
|- | |- | ||
| Line 965: | Line 987: | ||
|1,500 | |1,500 | ||
|1 | |1 | ||
|1,500 | |||
|Enables the {{BTD6 mk|Cross the Streams}} Monkey Knowledge (Creates plasma pools which damage Bloons in spots where [[Plasma Accelerator (BTD6)|Plasma Accelerators]] and/or [[Ray of Doom (BTD6)|Ray of Doom]] cross each other). | |Enables the {{BTD6 mk|Cross the Streams}} Monkey Knowledge (Creates plasma pools which damage Bloons in spots where [[Plasma Accelerator (BTD6)|Plasma Accelerators]] and/or [[Ray of Doom (BTD6)|Ray of Doom]] cross each other). | ||
|- | |- | ||
| Line 971: | Line 994: | ||
|1,500 | |1,500 | ||
|1 | |1 | ||
|1,500 | |||
|Enables the {{BTD6 mk|Door Gunner}} Monkey Knowledge ([[Special Poperations (BTD6)|Special Poperations]] can carry a Tier 4 or lower tower to attack while in the air). | |Enables the {{BTD6 mk|Door Gunner}} Monkey Knowledge ([[Special Poperations (BTD6)|Special Poperations]] can carry a Tier 4 or lower tower to attack while in the air). | ||
|} | |} | ||