Archmage (BTD6): Difference between revisions

→Strategy: Stalling is pretty good in this game I think.
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==Strategy==
==Strategy==
{{Strategy needed}}
{{BTD6 last updated|51.2|section=y}}
{{BTD6 last updated|49.3|section=y}}
Archmage deals great damage against blimps over long range with seeking, the ability to attack through walls, and decent pierce. It excels against {{BTD6|DDT}} rounds due to seeking bolts damaging several DDTs at once, but it lacks enough pierce to easily handle clumped dense rounds, and due to its reliance on bonus damage it is very weak against [[Super Ceramic Bloon (BTD6)|Super Ceramics]]. It pairs well with strong cleanup like {{BTD6|The Bloon Solver}} and stalling that can spread out blimps and reduce pierce issues like [[Giant Condor]]. Its range and seeking mean that it can perform well even on many Expert maps such as [[Ravine]] [[CHIMPS]].
Archmage excels at dealing immense damage to groups of blimps, having good range and accuracy as well as decent pierce, but has struggles against [[Super Ceramic Bloon (BTD6)|Super Ceramics]] that it frequently creates from hyperdense blimps. It appreciates from powerful cleanups such as [[The Bloon Solver (BTD6)|The Bloon Solver]]. Unlike most T5's that excel against groups of blimps, Archmage doesn't fall off so much on most Advanced maps and remains effective on many Expert maps, making it fairly effective for [[CHIMPS]] with minimal need for timing or micromanagement.


5-2-0 is the recommended crosspath as the additional attacks help to maximize the MOAB-Class DPS of the Archmage. However, 5-0-2 fulfills a solid niche in rounds with very dense groups of blimps, or if needing [[Monkey Sense (BTD6)|Monkey Sense]]'s bonus range. Not having 5-0-2 will require external camo detection, because even with its faster Shimmers it can struggle to decamo all Bloons on multi-lane maps.
5-2-0 does more damage to single targets and to clumped blimps due to the extra fire attacks. It will want external camo detection even with the Shimmer attack, as these are not enough to decamo every DDT on split lane maps. Its Wall of Fire attack should be manually targeted onto blimps if possible, as it depends more on its damage bonus against blimps than any other attack. Microing target priority between Last and Close can also help avoid using pierce on Ceramics, maximizing damage, while targeting the MOAB rushes that Last tends to leave behind.


==Update history==
==Update history==