Lost Crevasse: Difference between revisions

music, co-op division and layout note for bad path collision
path lengths from btd6 index
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| exits = 2
| exits = 2
| junctions = 2
| junctions = 2
| path lengths = 20.7,15.0,13.6
| path labels = Center,Left,Right
| water = Yes
| water = Yes
}}
}}
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Lost Crevasse's layout consists on a large land mass in the upper section surrounded by the Bloon's path and and a lower section divided in two parts separated by a column of crystals which block line of sight. The left side has more land area and the right side contains a lake where water towers can be placed. It has three paths that Bloons can take:
Lost Crevasse's layout consists on a large land mass in the upper section surrounded by the Bloon's path and and a lower section divided in two parts separated by a column of crystals which block line of sight. The left side has more land area and the right side contains a lake where water towers can be placed. It has three paths that Bloons can take:


* Path 1 starts on the left entrance moving clockwise around the land until the right junction, here the Bloons keep moving around the top section until the left junction where they head towards the the left exit.
* Path 1 (Center) starts on the left entrance moving clockwise around the land until the right junction, here the Bloons keep moving around the top section until the left junction where they head towards the the left exit.
* Path 2 starts from the right entrance moving anti-clockwise around the upper section until the left junction, where they keep moving towards the left exit.
* Path 2 (Left) starts from the right entrance moving anti-clockwise around the upper section until the left junction, where they keep moving towards the left exit.
* Path 3 starts in the same way as the first one, but when the Bloons reach the right junction, they will continue towards the right exit.
* Path 3 (Right) starts from the left entrance and continues clockwise, in the same way as Path 1, but when the Bloons reach the right junction, they will continue towards the right exit.


All three paths are active at the same time and new spawned Bloons will alternate between them.
All three paths are active at the same time and new spawned Bloons will alternate between them.
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== References ==
== References ==
<references />
<references />
* Path lengths sourced from the [https://btd6index.win/ BTD6 Index]


==Navigation==
==Navigation==
{{BTD6 map nav}}
{{BTD6 map nav}}