Rogue9876 (talk | contribs)
Minor fixes
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Rogue9876 (talk | contribs)
ITS DONE!!! Idk if anyone was actually following along, but I hope this helps, or will help someone with their cornfield run! I might still occasionally edit this if something happens, but it is complete.
Tags: Visual edit Mobile edit Mobile web edit
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ok i have restarted, because i got to 304 and confirmed everything is possible, so i got rid of the terrible seed, and am hoping that the next one is better. i am planning to make a step by step on this page for the farming of at least the early game.
ok i have restarted, because i got to 304 and confirmed everything is possible, so i got rid of the terrible seed, and am hoping that the next one is better. i am planning to make a step by step on this page for the farming of at least the early game.


==cornfield impop step by step (Work In Progress)==
==Cornfield Impop No Harvest Farming Step by Step Guide.==
A huge thanks to Lt. Koro, Jakilip, Mackan Rules(didn't personally help, but he's how I got into cornfield), Konali, SecretIdentity1234, and several others for inspiring me to play cornfield, and helping me with the farming strats for this guide!!
 
This presumes all monkey knowledge has been acquired.
This presumes all monkey knowledge has been acquired.


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24. Upgrade trap to 0-2-5.
24. Upgrade trap to 0-2-5.


<big>IMF strat (more micro intensive, but more optimal)</big>
<big>Bank strat (more micro intensive, but more optimal)</big>


# Place 2 0-0-0 darts, with the free one in the right secret spot and the other in the left secret spot. Target to one on the left to last.
# Place 2 0-0-0 darts, with the free one in the right secret spot and the other in the left secret spot. Target to one on the left to last.
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# After r40, sell the 0-3-0 bomb shooter, and put the trap back(over the next few rounds some trap micro is neccesary but im not writing it down)
# After r40, sell the 0-3-0 bomb shooter, and put the trap back(over the next few rounds some trap micro is neccesary but im not writing it down)
# Buy an 0-3-0 engi above the other engi and place the foam at the trap
# Buy an 0-3-0 engi above the other engi and place the foam at the trap
# Upgrade the farm to 2-4-0. do some deposit stuff(idk, deposit twice, wait 2 rounds, cashout, repeat till r47?)
# Upgrade the farm to 2-4-0. do some deposit stuff(idk, deposit twice, wait 2 rounds, cashout, repeat till r47?). Alternatively, at the end of round 42, sell everything for a chinook and set up the first 3 steps of the spop strat, substituting chinook in the place of spop.(only do this if you have a good grasp of stalling, go straight into spop when you have the money)
# On round 47(or 48 if you're a bit suboptimal) you have 2 options. 1 is easier and the other is optimal.
# On round 47(or 48 if you're a bit suboptimal) you have 2 options. 1 is easier and the other is optimal.
Either sell everything besides the IMF, cash out, and at the start of the round use loan and sell the IMF for a Special poperations heli,(optimal) or do the same but keep the engis and r2g(if you have enough without selling it) and upgrade the trap to 0-2-5, this is slightly less optimal but still way ahead of the BRF strat.( also sorry there are so many options, Im providing 3 levels of difficulty that all end up the same way but with varying money)
Either sell everything besides the IMF, cash out, and at the start of the round use loan and sell the IMF for a Special poperations heli,(optimal) or do the same but keep the engis and r2g(if you have enough without selling it) and upgrade the trap to 0-2-5, this is slightly less optimal but still way ahead of the BRF strat.( also sorry there are so many options, Im providing 3 levels of difficulty that all end up the same way but with varying money)
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'''Spop variant'''
'''Spop variant'''


1.Get spop as described in the above blurb. Lock it in the up right bend of the track at the main plat, then buy a 0-2-2 glue in the left secret spot, a 2-0-0 ice in the lower left corner of the the main plat, and anothe 0-2-2 glue in the upper right corner of the main plat. when the bloons are close to death, door gunner the ice, and move the heli to the end of the track. use the heli resupply (money) whenever it comes off cooldown.(use a marine to pop moabs and regrows when needed, you can use regrows to infinitely stall a rund if you are careful)
1.Get spop as described in the above blurb. Lock it in the up right bend of the track at the main plat, then buy a 0-2-2 glue in the left secret spot, a 2-0-0 ice in the lower left corner of the the main plat, and anothe 0-2-2 glue in the upper right corner of the main plat. when the bloons are close to death, door gunner the ice, and move the heli to the end of the track. use the heli resupply (money) whenever it comes off cooldown.(use a marine to pop moabs and regrows when needed, you can use regrows to infinitely stall a round if you are careful)


2. Place a 0-2-4 village in the upper left corner.
2. Place a 0-2-4 village in the upper left corner.
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5. Continue to stall the rounds until you have enough money to purchase monkeynomics (2-5-0 farm). Sell the 0-2-2 glues and get a 3-2-0 druid in the upper right next to the village on the secret spot.
5. Continue to stall the rounds until you have enough money to purchase monkeynomics (2-5-0 farm). Sell the 0-2-2 glues and get a 3-2-0 druid in the upper right next to the village on the secret spot.


6. Do deposit stuff with the bank(there are other guides online for this). Each round stall for as long as possible for both nomics abilities and cooldown. Additionally, at the start of each round buy a 0-3-0 or 0-4-0/2 and set it on strong, whatever is necessary to defeat the moabs of the round. Sfter the moabs are dead sell the bomb and stall.(AZ[2-5-0 ice] ability may be needed for stalling or defeating moabs.)
6. Do deposit stuff with the bank(there are other guides online for this). Each round stall for as long as possible for both nomics abilities and cooldown. Additionally, at the start of each round buy a 0-3-0 or 0-4-0/2 and set it on strong, whatever is necessary to defeat the moabs of the round. After the moabs are dead sell the bomb and stall.(AZ[2-5-0 ice] ability may be needed for stalling or defeating moabs.)


7. In the lower right secret spot buy an 0-5-2 engi and target the foam near the start of the track(where you used to). Ultraboost the AZ, glue and farm, though not the druid.
7. In the lower right secret spot buy an 0-5-2 engi and target the foam near the start of the track(where you used to). Ultraboost the AZ, glue and farm, though not the druid.
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Rounds with bfbs:Use supply drop at the top of the round, stall till its off cooldown.
Rounds with bfbs:Use supply drop at the top of the round, stall till its off cooldown.


Rounds with ddts/moabs: you won't get stall with these, but using it anyways still works.
Rounds with ddts/moabs: You won't get stall with these, but using it anyways still works depending on tthe round after, might just be a net neutral though...


Important rounds:
Important rounds:
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<big>Pop farming(directly after stall farming, trigger is engi hitting 16.2 mil pops)</big>
<big>Pop farming(directly after stall farming, trigger is engi hitting 16.2 mil pops)</big>


1. Once your big trap has 16.2 mil pops accounting for cash earned, sell the r2g and replace it with a 5-0-0 engi and make a d69 engigon out of the uboost.
1. Once your big trap has 16.2 mil pops accounting for cash earned, sell the r2g and replace it with a 5-0-0 engi and make a d69/70 engigon out of the uboost.
 
2. Put the 0-2-5 engi and r2g back and continue to stall farm till ~round 150 for extra money (you can also keep the trap till round 190 and pop farm there, but while it produces more money, it makes pops very convoluted, and I dont recommend it because of this. As long as you hold on to your main farms until around r240, youll have just enough.).
 
3. After this point this is more of a template than a guide, and i highly encourage you to look at easymode setups if you need more help. Regardless, I typically start by farming pops for the tack paragon. This is done by using the bloon crush to hold the zomgs in place so that a 5-2-0 tack can get most of the pops. For where to place things i find that beside the fact that the ninja and dart paragons should be swapped, Mackan rules' 342 run has a good setup, as all paragons available plus fharm, ezili, and lotn fit.
 
To farm the ninjagon pops, place grand sabo in the new secret spt on whatever round you get rid of trap and place the inferno ring. use its ability at the start of eah round and when the pops are accumulated create the ninjagon it at the top secret spot(do this after apm is made though, because ninja steals pops with global sticky cards.)
 
To farm APM pops do the same thing as tackgon (even 5-2-0) and when the pops are maxed(16.2 mil) create it in the bot left secret spot.
 
While the other 3 (ignoring  tackgon) are where they should go (positionwise) every run, any after this are entirely up to you as to how to farm pops, this is just the best crosspaths and minor notes. Also always make sure to 10x ub your pop farmers, use aoeclock on the farm.
 
Navarch:0-5-2, hook-ins are op.
 
Spactagon:5-2-0, slowish goings, but absolutely worth.
 
Wiz: 5-2-0(im sensing a recurring pattern), if you can fit it, use pbrew and homeland while popfarming for this, its very strong, but very slow to gain pops.
 
Subgon:0-5-2, while pops on this are nice for better ability cooldown, as long as you are above d50, its fine.
 
acegon:doesn't fit lol


2. Put the 0-2-5 engi and r2g back and continue to stall farm till ~round 150 for extra money.
boomergon:0-2-5, this is the least essential paragon, and the last one you should get, it doesn't really matter.


3.(will insert more steps eventually)
And with that, I guess this guide is finished? Idk Ill probably still update it. Good luck with your run if you end up doing one!