Ninja Monkey (BTD6): Difference between revisions
Planterror (talk | contribs) added MK for clarification |
→Strategy: Focused on base tower uses and notes for how to build on it. |
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{{main strategy}} | {{main strategy}} | ||
{{strategy needed|this should contain a few basic tips, details should be saved for the strategy article}} | {{strategy needed|this should contain a few basic tips, details should be saved for the strategy article}} | ||
At base, the Ninja Monkey costs twice as much as a [[Dart Monkey (BTD6)|Dart Monkey]], in return for slightly more range and 1.5x the attack speed. While not as powerful or as flexible as a triple Dart start, a Ninja + Dart start can handle starting on many maps, up to the around half of advanced maps, and this can help with building into a Ninja-centric strategy in early game and mid-game. A solo Ninja start is strong on [[Spillway]] as well, having enough range from the center to handle early rounds on CHIMPS. | |||
The top and bottom paths focus on damage, while the middle path focuses on support. [[Shinobi Tactics (BTD6)|Shinobi Tactics]] is a very important buff for Ninjas in mid-game and late game, and are particularly critical for top path Ninja due to its reliance on buffs. Outside of Ninja-centric strategies, the main Ninja upgrade used is [[Bloon Sabotage (BTD6)|Bloon Sabotage]] for its global slowdown effect, which is particularly powerful against [[DDT (BTD6)|DDTs]]. | |||
==Changes from ''Bloons TD 5''== | ==Changes from ''Bloons TD 5''== | ||