Range: Difference between revisions
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'''Range''' is a fundemental stat that defines the area in which a [[Tower]] will detect bloons or other towers for the purposes of doing a certain action.All towers have range which is determined by some modifiers. | '''Range''' is a fundemental stat that defines the area in which a [[Tower]] will detect bloons or other towers for the purposes of doing a certain action. All towers have range which is determined by some modifiers. | ||
Before BTD3,range was determined only by the tower and its upgrades,with the addition of the [[Monkey Beacon]] in [[Bloons Tower Defense 3|Bloons TD 3]] now external factors such as other towers could affect a | Before BTD3, range was determined only by the tower and its upgrades, with the addition of the [[Monkey Beacon]] in [[Bloons Tower Defense 3|Bloons TD 3]] now external factors such as other towers could affect a towers range. The addition of Premium upgrades in [[Bloons TD 4]], [[Premium Building|Premium Buildings]] in [[Bloons TD 5]] and [[Monkey Knowledge (BMC)|Monkey Knowledge]] in [[Bloons Monkey City]] gave option to new modifiers which modified range in all sessions, external to a session itself. | ||
Currently in [[Bloons TD 6]] range is determined by:[[Towers|Towers type]],[[Upgrades]],[[Monkey Knowledge (BTD6)|Monkey Knowledge]],[[Artifacts]],[[Obstacle|Obstacles]] and [[Relic|Relics]]. | Currently in [[Bloons TD 6]] range is determined by: [[Towers|Towers type]],[[Upgrades]], [[Monkey Knowledge (BTD6)|Monkey Knowledge]], [[Artifacts]], [[Obstacle|Obstacles]] and [[Relic|Relics]]. | ||
...<!---Expand here on standard range and how it works---> | ...<!---Expand here on standard range and how it works---> | ||
There are also non-standard types of range as written out below: | There are also non-standard types of range as written out below: | ||
== Infinite Range == | == Infinite Range == | ||
Some towers will detect in indefinite range,though some do have some limits: | Some towers will detect in indefinite range, though some do have some limits: | ||
*[[Sniper Monkey (BTD6)|Sniper Monkey]],has infinite range though in BTD 6 generation games is limited by obstacles. | * [[Sniper Monkey (BTD6)|Sniper Monkey]], has infinite range though in BTD 6 generation games is limited by obstacles. | ||
*[[Monkey Ace (BTD6)|Monkey Aces]],the dart attack of [[Aircraft Carrier (BTD6)|Aircraft Carrier]] Aces and [[Dartling Gunner (BTD6)|Dartling Gunner]] technically have infinite range,being only limited by projectile lifespan.With dartling gunners also being limited by obstacles. | * [[Monkey Ace (BTD6)|Monkey Aces]], the dart attack of [[Aircraft Carrier (BTD6)|Aircraft Carrier]] Aces and [[Dartling Gunner (BTD6)|Dartling Gunner]] technically have infinite range, being only limited by projectile lifespan. With dartling gunners also being limited by obstacles. | ||
The below have true infinite range,not being able to be modified by anything. | The below have true infinite range, not being able to be modified by anything. | ||
*[[Psi]] and [[Mortar Monkey (BTD6)|Mortar Monkey]] are the only | * [[Psi]] and [[Mortar Monkey (BTD6)|Mortar Monkey]] are the only towers with true infinite range without upgrades, Mortar Monkey causes explosion directly at the target location and Psi shoots at bloons no matter location. | ||
*The active ability of [[First Strike Capability (BTD6)|First Strike Capability]] and the passive ability of [[Pre-emptive Strike (BTD6)|Pre-emptive strike]] will be shot at target no matter location and hit. | * The active ability of [[First Strike Capability (BTD6)|First Strike Capability]] and the passive ability of [[Pre-emptive Strike (BTD6)|Pre-emptive strike]] will be shot at target no matter location and hit. | ||
*The active of [[Glue Strike (BTD6)|Glue Striker]] will hit everything on screen with no exception. | * The active of [[Glue Strike (BTD6)|Glue Striker]] will hit everything on screen with no exception. | ||
*The Active of [[Ground Zero (BTD6)|Ground Zero]] and [[Tsar Bomba (BTD6)|Tsar Bomba]] will hit everything on screen with no exception. | * The Active of [[Ground Zero (BTD6)|Ground Zero]] and [[Tsar Bomba (BTD6)|Tsar Bomba]] will hit everything on screen with no exception. | ||
*The [[Bomber Ace (BTD6)|Bomber Ace]] missiles will be shot at and hit | * The [[Bomber Ace (BTD6)|Bomber Ace]] missiles will be shot at and hit target no matter location. | ||
*The hooks of [[Monkey Pirates (BTD6)|Monkey Pirates]],[[Pirate Lord (BTD6)|Pirate Lord]] and [[Myrkul]] will hook | * The hooks of [[Monkey Pirates (BTD6)|Monkey Pirates]], [[Pirate Lord (BTD6)|Pirate Lord]] and [[Myrkul]] will hook targets no matter location. | ||
*The fireballs of [[Inferno Ring (BTD6)|Inferno Ring]] will be shot at and hit target no matter location. | * The fireballs of [[Inferno Ring (BTD6)|Inferno Ring]] will be shot at and hit target no matter location. | ||
*The bombs of [[Spectre (BTD6)|Spectre]] will be shot at target no matter location. | * The bombs of [[Spectre (BTD6)|Spectre]] will be shot at target no matter location. | ||
*The mega ballista attack of [[Primary Expertise (BTD6)|Primary Expertise]] will | * The mega ballista attack of [[Primary Expertise (BTD6)|Primary Expertise]] will shoot its projectile towards target no matter location. | ||
== Dummy Range == | == Dummy Range == | ||
'''Dummy Range''' is range with no action assinged to it.Dummy range is given to towers with unconventional ranges for the general purpose of providing extra range for the [[Advanced Intel]] upgrade,dummy ranged | '''Dummy Range''' is range with no action assinged to it. Dummy range is given to towers with unconventional ranges for the general purpose of providing extra range for the [[Advanced Intel]] upgrade, dummy ranged towers are as follows and are as such for the following reasons: | ||
== Multiple Range == | == Multiple Range == | ||
Some towers have more then one range,with each range correspending to a diffirent action. | Some towers have more then one range, with each range correspending to a diffirent action. | ||