Moon Landing (BTD6): Difference between revisions
Planterror (talk | contribs) m I guess I should clarify that they altered the map for the quest |
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|[[File:BTD6 000-Wizard.png|x50px]] | |[[File:BTD6 000-Wizard.png|x50px]] | ||
|With [[Guided Magic (BTD6)|Guided Magic]], Wizards can see and attack through the walls of the craters. 3-0-2 [[Arcane Mastery (BTD6)|Arcane Mastery]] in the center and 1-2-0 [[Wall of Fire (BTD6)|Wall of Fire]] set in the middle of a crater are both extremely solid options for the early-game. [[Prince of Darkness (BTD6)|Prince of Darkness]] is a solid option late-game, as the long length of the track gives ample time for Zombie spawning during the most difficult rounds. | |With [[Guided Magic (BTD6)|Guided Magic]], Wizards can see and attack through the walls of the craters. 3-0-2 [[Arcane Mastery (BTD6)|Arcane Mastery]] in the center and 1-2-0 [[Wall of Fire (BTD6)|Wall of Fire]] set in the middle of a crater are both extremely solid options for the early-game. [[Prince of Darkness (BTD6)|Prince of Darkness]] is a solid option late-game, as the long length of the track gives ample time for Zombie spawning during the most difficult rounds. | ||
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|[[Beast Handler (BTD6)|Beast Handlers]] | |||
|[[File:BTD6 BeastHandler MicroraptorUpgradeIcon.png|x32px]] [[File:BTD6 BeastHandler GyrfalconUpgradeIcon.png|x32px]] | |||
|The craters have small gaps on the inner rim of the crater where dinosaurs can be placed, giving them an incredibly advantageous position to attack the circling Bloons from. Likewise the birds of prey have ample time to attack grouped Bloons and drag Bloons back down the track and back into the craters for other towers to continue to capitalize on the kill zone. | |||
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