Sentry Champion (BTD6): Difference between revisions
Strategy elaboration |
Pixelentropy (talk | contribs) schamp without cta does less dps than a half peeled orange (truth) |
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{{Strategy needed}} | {{Strategy needed}} | ||
{{BTD6 last updated|50.2|section=y}} | {{BTD6 last updated|50.2|section=y}} | ||
Sentry Champion | Sentry Champion is a very weak tower without external buffs. Champion Sentries attack extremely fast with many projectiles, but have very low damage and pierce. They also inherit buffs from the Sentry Champion, effectively multiplying the effect of the buff by increasing both sentry attack speed and deployment rate. Thus, pairing it with at least a [[Call to Arms (BTD6)|Call to Arms]] and [[Jungle Drums (BTD6)|Jungle Drums]] is mandatory for it to be a viable DPS option. | ||
Sentry Champion also benefits from damage buffs and blimp debuffs. Despite a moderate tier 5 cost, it's one of the cheaper tier 5s when accounting for previous tiers, allowing more cash to be spent on the necessary buffs and debuffs. | |||
The [[Deconstruction (BTD6)|Deconstruction]] crosspath is preferred since its bonus damage to [[Fortified Bloon (BTD6)|Fortified]] and [[MOAB-Class Bloon|MOAB-Class Bloons]] works well with the Champion Sentries' fast attacks. | |||
==Update history== | ==Update history== | ||