Juggernaut (BTD6): Difference between revisions

Zipso (talk | contribs)
mNo edit summary
Stat list needs to have knockback numbers updated.
Line 17: Line 17:
|xp    =7500
|xp    =7500
}}
}}
'''Juggernaut''' is the [[Dart Monkey (BTD6)|Dart Monkey]]'s path 1 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. It increases the Spike-o-pult's [[attack speed]] and replaces its spiked balls with much larger balls that travel much faster and further, deal +3 [[damage]] to [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s and +2 damage to [[Fortified Bloon (BTD6)|Fortified Bloon]]s, can pop [[Lead Bloon (BTD6)|Lead Bloon]]s, and have additional [[pierce]] (from 18 to 60). It also inflicts [[knockback]] on non-[[MOAB-Class Bloon]]s (and deals +2 damage to them with {{BTD6 mk|Force vs Force}}), causing them to move backwards at 6× [[Bloon speed|speed]] (2× for Lead and Ceramic Bloons) briefly with each hit. [[Enhanced Eyesight (BTD6)|Enhanced Eyesight]] increases this knockback by 50% (9× and 3×, respectively).
'''Juggernaut''' is the [[Dart Monkey (BTD6)|Dart Monkey]]'s path 1 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. It increases the Spike-o-pult's [[attack speed]] and replaces its spiked balls with much larger balls that travel much faster and further, deal +3 [[damage]] to [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s and +2 damage to [[Fortified Bloon (BTD6)|Fortified Bloon]]s, can pop [[Lead Bloon (BTD6)|Lead Bloon]]s, and have additional [[pierce]] (from 18 to 60). It also inflicts [[knockback]] on non-[[MOAB-Class Bloon]]s (and deals +2 damage to blimps with {{BTD6 mk|Force vs Force}}), causing them to move backwards at 6× [[Bloon speed|speed]] (2× for Lead and Ceramic Bloons) briefly with each hit. [[Enhanced Eyesight (BTD6)|Enhanced Eyesight]] increases this knockback by 50% (9× and 3×, respectively).


==Stats==
==Stats==
Line 26: Line 26:


== Strategy ==
== Strategy ==
{{BTD6 last updated|49.2|section=yes}}
{{BTD6 last updated|51.2|section=yes}}


Juggernaut is a strong tower for early game and early mid-game on maps with obstacles, such as [[Cornfield]], [[Ravine]], and [[Dark Dungeons]], where its projectiles can bounce off walls and hit Bloons repeatedly. However, on open maps, it falls short of other towers (such as Power 6 [[Adasaurus]]) in serving its role due to its rather low single-target damage. Unlike most towers of its price range, it stays relevant versus [[Ceramic Bloon (BTD6)#Super Ceramic Bloons|Super Ceramics]], thanks to its consistent Ceramic knockback. Juggernaut is also a capable tower in [[Race Event]]s; like [[Spike-o-pult (BTD6)|Spike-o-Pult]], it should be placed along straight lines.
Juggernaut is a strong tower for early game and early mid-game on maps with obstacles, such as [[Cornfield]], [[Ravine]], and [[Dark Dungeons]], where its projectiles can bounce off walls and hit Bloons repeatedly. However, on open maps, it falls short of other towers, such as Power 6 [[Adasaurus]], due to low single-target damage. Unlike most towers of its price range, it stays relevant versus [[Ceramic Bloon (BTD6)#Super Ceramic Bloons|Super Ceramics]] thanks to its consistent Ceramic knockback. Juggernaut is also useful in [[Race Event]]s in the same vein as {{BTD6|Spike-o-pult}} when aiming down straight lines.


4-0-2 is the best crosspath for keeping Juggernaut useful in the late game with its much stronger knockback. 4-2-0 should be reserved for denser bloon rounds and Race Events, or if building up to [[Ultra-Juggernaut (BTD6)|Ultra-Juggernaut]].
4-0-2 gives camo detection, better knockback for better late game utility, and the increased range allows for better fire angles on most maps. 4-2-0 does more damage, though, making it better during mid-game and Race Events, or if building up to [[Ultra-Juggernaut (BTD6)|Ultra-Juggernaut]].


==Update history==
==Update history==