Plasma Monkey Fan Club (BTD6): Difference between revisions
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}}'''Plasma Monkey Fan Club''' is the [[Dart Monkey (BTD6)|Dart Monkey]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. Plasma Monkey Fan Club now has a more powerful [[Activated Ability]] that transforms up to 19 other Dart Monkeys and itself into fast-attacking [[Plasma Blasts (BTD6)|Plasma Monkeys]] for 15 seconds, with an ability cooldown of 50 seconds. Like [[Super Monkey Fan Club (BTD6)|Super Monkey Fan Club]], the ability can only transform Path 1 and Path 3 Dart Monkeys up to tier 2, and Path 2 Dart Monkeys up to tier 4. | }}'''Plasma Monkey Fan Club''' is the [[Dart Monkey (BTD6)|Dart Monkey]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. Plasma Monkey Fan Club now has a more powerful [[Activated Ability]] that transforms up to 19 other Dart Monkeys and itself into fast-attacking [[Plasma Blasts (BTD6)|Plasma Monkeys]] for 15 seconds, with an ability cooldown of 50 seconds. Like [[Super Monkey Fan Club (BTD6)|Super Monkey Fan Club]], the ability can only transform Path 1 and Path 3 Dart Monkeys up to tier 2, and Path 2 Dart Monkeys up to tier 4. | ||
== Plasma Monkey | == Plasma Monkey Fan Club Ability == | ||
Compared to Monkeys transformed by Super Monkey Fan Club, Monkeys transformed by Plasma Monkey Fan Club gains +1 [[damage]], +3 [[pierce]], +100% [[attack speed]], and change their [[damage type]] from Sharp to Plasma. In total, transformed Monkeys have a base attack cooldown of 0.03 seconds, 2 damage, and 5 pierce. They inherit any pierce, attack speed, [[range]], and [[Camo detection]] upgrades, and are given a minimum range of 40. They do not inherit the increased [[projectile]] count from [[Triple Shot (BTD6)|Triple Shot]]. | Compared to Monkeys transformed by Super Monkey Fan Club, Monkeys transformed by Plasma Monkey Fan Club gains +1 [[damage]], +3 [[pierce]], +100% [[attack speed]], and change their [[damage type]] from Sharp to Plasma. In total, transformed Monkeys have a base attack cooldown of 0.03 seconds, 2 damage, and 5 pierce. They inherit any pierce, attack speed, [[range]], and [[Camo detection]] upgrades, and are given a minimum range of 40. They do not inherit the increased [[projectile]] count from [[Triple Shot (BTD6)|Triple Shot]]. | ||