Strategy:Half Cash: Difference between revisions

m →Towers & heroes suited for most maps: neva miss is way too expensive for half cash
→Towers & heroes suited for most maps: I am definitely not making these explanations as long as I maybe should be
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|Corvus's early-game and mid-game power in CHIMPS shine spectacularly in Half Cash, thanks to Half Cash ending at Round 80. With his spellbook being suited for every type of round in the mid-game thanks to its variety of spells, he is by far the most versatile hero in Half Cash and remains extremely potent on [[Expert]] maps. Spear performs well against Bloons in the early-game, while Ancestral Might trivializes Round 40. In the mid-game and late-game, Trample, Malevolence, and Ember perform well against Bloons, while Ancestral Might, Repel, and Frostbound are solid against MOABs. In the late-game, Overload can wipe out large amounts of RBE, but it is not recommended to use it at the end of Round 75, as it places his spellbook on cooldown for Round 76. Place Corvus near the start of the track so that he can constantly farm mana.
|Corvus's early-game and mid-game power in CHIMPS shine spectacularly in Half Cash, thanks to Half Cash ending at Round 80. With his spellbook being suited for every type of round in the mid-game thanks to its variety of spells, he is by far the most versatile hero in Half Cash and remains extremely potent on [[Expert]] maps. Spear performs well against Bloons in the early-game, while Ancestral Might trivializes Round 40. In the mid-game and late-game, Trample, Malevolence, and Ember perform well against Bloons, while Ancestral Might, Repel, and Frostbound are solid against MOABs. In the late-game, Overload can wipe out large amounts of RBE, but it is not recommended to use it at the end of Round 75, as it places his spellbook on cooldown for Round 76. Place Corvus near the start of the track so that he can constantly farm mana.
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|[[Benjamin (BTD6)|Benjamin]]
|[[File:BTD6 BenjaminPortrait.png|x50px]]
|While not helpful in the early game to defend the rounds, Benjamin's ability to make money efficiently makes him capable of allowing players to afford much better defenses in the later rounds. His Trojan can also affect early [[MOAB (BTD6)|MOAB]]s that would normally be a problem to produce no children.
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|[[Obyn Greenfoot (BTD6)|Obyn Greenfoot]]
|[[File:BTD6 ObynGreenFoot.png|x50px]]
|For players not wanting to micro Corvus, Obyn is the next best early game carry. His high damage and pierce attacks and Brambles can deal with a lot of rounds up to the 30s, where a player is then encouraged to buy additional defenses.
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|[[Destroyer (BTD6)|Destroyer]], [[Aircraft Carrier (BTD6)|Aircraft Carrier]]
|[[Destroyer (BTD6)|Destroyer]], [[Aircraft Carrier (BTD6)|Aircraft Carrier]]