Energizer (BTD6): Difference between revisions

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'''Energizer''' is the [[Monkey Sub (BTD6)|Monkey Sub]]'s path 1 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. This upgrade allows Monkey Sub to grant a buff to all towers on screen which reduces their [[Ability Cooldown|ability cooldowns]] by 20%. For water-based towers within its range, this buff reduces ability cooldowns by 50% instead of 20%. Heroes within its range gain +50% [[Hero#Experience|XP]] from the ends of rounds and sacrifices (not from purchasing levels).
'''Energizer''' is the [[Monkey Sub (BTD6)|Monkey Sub]]'s path 1 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. This upgrade allows Monkey Sub to grant a buff to all towers on screen which reduces their [[Ability Cooldown|ability cooldowns]] by 20%. For water-based towers within its range, this buff reduces ability cooldowns by 40% instead of 20%. Heroes within its range gain +50% [[Hero#Experience|XP]] from the ends of rounds and sacrifices (not from purchasing levels).


This upgrade also improves Monkey Sub's attack. The [[pierce]] of both its decamo and damage auras are increased to 1000, and its damage aura's damage is increased from 1 to 5 with additional +5 [[Ceramic damage]]. This upgrade increases the damage of Monkey Sub's darts from 2 to 5 while not submerged, including [[Airburst Darts (BTD6)|Airburst Darts]] with the 5-0-2 crosspath.
This upgrade also improves Monkey Sub's attack. The [[pierce]] of both its decamo and damage auras are increased to 1000, and its damage aura's damage is increased from 1 to 5 with additional +5 [[Ceramic damage]]. This upgrade increases the damage of Monkey Sub's darts from 2 to 5 while not submerged, including [[Airburst Darts (BTD6)|Airburst Darts]] with the 5-0-2 crosspath.
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==Strategy==
==Strategy==
<div class="hatnote">For more in-depth strategies, see [[Strategy:Monkey Sub (BTD6)]].</div><noinclude>
<div class="hatnote">For more in-depth strategies, see [[Strategy:Monkey Sub (BTD6)]].</div><noinclude>
{{BTD6 last updated|50.2|section=y}}
{{BTD6 last updated|51.0|section=y}}
Energizer is a multi-purpose tower that excels in certain scenarios. It is the most potent in [[Freeplay]] and against [[Boss Bloon]]s, where its cooldown reduction is essential for towers like {{BTD6|Ultraboost}} and {{BTD6|Homeland Defense}}. In the farming process of these game modes, Energizer is also crucial due to it reducing cooldowns for money generators as well. However, when using {{BTD6|Adora}} in Freeplay, submerging [[Nautic Siege Core]] is recommended, making Energizer redundant for the final setup in that scenario.
Energizer is a multi-purpose tower that excels in certain scenarios. It is the most potent in [[Freeplay]] and against [[Boss Bloon]]s, where its cooldown reduction is essential for towers like {{BTD6|Ultraboost}} and {{BTD6|Homeland Defense}}. In the farming process of these game modes, Energizer is also crucial due to it reducing cooldowns for money generators as well. However, when using {{BTD6|Adora}} in Freeplay, submerging [[Nautic Siege Core]] is recommended, making Energizer redundant for the final setup in that scenario.


In other game modes, Energizer's main use is allowing slower-leveling [[Hero]]es reach higher levels before Round 100. The Heroes that benefit the most are {{BTD6|Admiral Brickell}}, {{BTD6|Psi}}, {{BTD6|Captain Churchill}}, and {{BTD6|Sauda}}. In particular, Admiral Brickell's powerful Naval Tactics and Mega Mines abilities have their cooldowns halved, making her synergize really well with Energizer. The ability cooldown reduction to towers is a good bonus, but it is not sufficient on its own to justify using Energizer outside of Freeplay and Boss Bloon battles. 5-0-1 is the preferred crosspath, as the extra pierce and Lead damage popping power and bonus from 5-2-0, most of the time, are not favorable and 5-0-1's attack speed allows for better cleanup of {{BTD6|Super Ceramic Bloon}}s. 5-0-2 is redundant outside of 2MPC challenges, as the higher-damage airbursts are weaker than the submerged benefits.
In other game modes, Energizer's main use is allowing slower-leveling [[Hero]]es reach higher levels before Round 100. The Heroes that benefit the most are {{BTD6|Admiral Brickell}}, {{BTD6|Psi}}, {{BTD6|Captain Churchill}}, and {{BTD6|Sauda}}. In particular, Admiral Brickell's powerful Naval Tactics and Mega Mines abilities have their cooldowns nearly halved<!-- not sure how to phrase this better -->, making her synergize really well with Energizer. The ability cooldown reduction to towers is a good bonus, but it is not sufficient on its own to justify using Energizer outside of Freeplay and Boss Bloon battles. 5-0-1 is the preferred crosspath, as the extra pierce and Lead damage popping power and bonus from 5-2-0, most of the time, are not favorable and 5-0-1's attack speed allows for better cleanup of {{BTD6|Super Ceramic Bloon}}s.  


==Update history==
==Update history==