Strategy:Freeplay (BTD6): Difference between revisions
Final Harmonic seems to have stopped been the culprit of the stropping of 0-5-2 Glue Storm's debuff since some past version (the Temple was last version). It may never have been the culprit at all. However, 2-5-0 is the superior Glorm crosspath, so Harmonic is still not worth it in Temple setups. |
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{{Outdated|Some information may be outdated as it was written in older versions}}{{BTD6 last updated| | {{Outdated|Some information may be outdated as it was written in older versions}}{{BTD6 last updated|51.0}}{{lede image|BTD6 AlternateBloonsBtn.png|Freeplay icon|size=200px}} | ||
'''[[Freeplay]]''' in [[Bloons TD 6]] involves blimps rapidly ramping up in health and speed. The ramping means that blimps become magnitudes more challenging once the game is deep into Freeplay. Reaching Round 500, even on the easiest maps, is a daunting task, especially when considering the lag in Freeplay. Farming in the first couple hundred rounds is essential, and proper utilization of the entire space of the map is crucial for the final setup. | '''[[Freeplay]]''' in [[Bloons TD 6]] involves blimps rapidly ramping up in health and speed. The ramping means that blimps become magnitudes more challenging once the game is deep into Freeplay. Reaching Round 500, even on the easiest maps, is a daunting task, especially when considering the lag in Freeplay. Farming in the first couple hundred rounds is essential, and proper utilization of the entire space of the map is crucial for the final setup. | ||
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|[[Glue Storm (BTD6)|Glue Storm]] | |[[Glue Storm (BTD6)|Glue Storm]] | ||
|[[File:BTD6 050-GlueGunner.png|x50px]] | |[[File:BTD6 050-GlueGunner.png|x50px]] | ||
|Glue Storm's debuff makes it crucial for reaching the highest round possible. 2-5-0 is recommended when [[The Final Harmonic]] is not used, as it increases the debuff from +2 | |Glue Storm's debuff makes it crucial for reaching the highest round possible. 2-5-0 is recommended when [[The Final Harmonic]] is not used, as it increases the debuff from +2 to +3 and retains over 90% uptime with {{B|Primary Expertise|BTD6}} and {{B|Energizer|BTD6}}/[[Nautic Siege Core]]. 0-5-2 is recommended when using The Final Harmonic, as the latter strips the glue and debuff from the 2-5-0 Glue Storm. | ||
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|[[Primary Expertise (BTD6)|Primary Expertise]] | |[[Primary Expertise (BTD6)|Primary Expertise]] | ||