Riptide Champion: Difference between revisions

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2-3-0 interaction results in net neutral outside of time to reach bloon. Power scaling wise both paths are identical
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Each trident has 25 pierce and can pop [[Lead Bloon (BTD6)|Lead]], but can no longer pop [[Purple Bloon (BTD6)|Purples]] or Whites ([[damage type]] changed from {{BTD6 dt|Shatter}} to {{BTD6 dt|Frigid}}), projectiles ignore [[White Bloon (BTD6)|White Bloons]], deal 50% more base damage to Frozen, and have twice as slow projectile speed (100 instead of 200) but twice lifespan (2 seconds instead of 1). Once the trident reaches maximum pierce or lifespan, it splits into two splashes, which each have 25 pierce. Affected bloons are frozen for 0.8s through all layers, from the trident or tide splits.  
Each trident has 25 pierce and can pop [[Lead Bloon (BTD6)|Lead]], but can no longer pop [[Purple Bloon (BTD6)|Purples]] or Whites ([[damage type]] changed from {{BTD6 dt|Shatter}} to {{BTD6 dt|Frigid}}), projectiles ignore [[White Bloon (BTD6)|White Bloons]], deal 50% more base damage to Frozen, and have twice as slow projectile speed (100 instead of 200) but twice lifespan (2 seconds instead of 1). Once the trident reaches maximum pierce or lifespan, it splits into two splashes, which each have 25 pierce. Affected bloons are frozen for 0.8s through all layers, from the trident or tide splits.  


The trident deals 4 damage, +2 Frozen damage, and scales damage at a steady rate of 50% per second (75% per second with 2-3-0) as it travels. Tide splits have 4 damage and do not scale damage, unlike the trident, and lose projectile size as they travel.
The trident deals 4 damage, +2 Frozen damage, and scales damage at a steady rate of 50% per second as it travels<ref>2-X-0 adds additional 50% for a total of 75% but at the same increases projectile speed 100 -> 150 resulting in power being identical at the same distance besides the time.</ref>. Tide splits have 4 damage and do not scale damage, unlike the trident, and lose projectile size as they travel.


==Mechanics==
==Mechanics==
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Tridents grow in projectile radius and damage at a steady rate of 50% per unit time,<!--not per sec; that implies discrete values; it's always continuous, unless maybe per frame?--> and create two wavelets at 180° apart that deal non-scaling damage and lose projectile size as they travel. Tridents have 25 pierce, 4 damage, +2 damage to frozen Bloons, and 2s projectile lifespan.
Tridents grow in projectile radius and damage at a steady rate of 50% per unit time,<!--not per sec; that implies discrete values; it's always continuous, unless maybe per frame?--> and create two wavelets at 180° apart that deal non-scaling damage and lose projectile size as they travel. Tridents have 25 pierce, 4 damage, +2 damage to frozen Bloons, and 2s projectile lifespan.


With 2-3-0, projectiles are 50% faster and last shorter, but scale damage and projectile size at 75% rate.


== Stats ==
== Stats ==