Strategy:Freeplay (BTD6): Difference between revisions
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|Other stalling towers | |Other stalling towers | ||
|[[File:BTD6 500-BombShooter.png|x24px|link=Bloon Crush (BTD6)|Bloon Crush]] [[File:BTD6 005-IceMonkey.png|x24px|link=Icicle Impale (BTD6)|Icicle Impale]] [[File:BTD6 005-GlueGunner.png|x24px|link=Super Glue (BTD6)|Super Glue]] [[File:BTD6 005-BoomerangMonkey.png|x24px|link=MOAB Domination (BTD6)|MOAB Domination]] | |[[File:BTD6 500-BombShooter.png|x24px|link=Bloon Crush (BTD6)|Bloon Crush]] [[File:BTD6 005-IceMonkey.png|x24px|link=Icicle Impale (BTD6)|Icicle Impale]] [[File:BTD6 005-GlueGunner.png|x24px|link=Super Glue (BTD6)|Super Glue]] [[File:BTD6 005-BoomerangMonkey.png|x24px|link=MOAB Domination (BTD6)|MOAB Domination]] | ||
|As | |As Monarch of Storms, along with Paragons with stalling capabilities (such as Master Builder and Ascended Shadow), can already permanently prevent non-BADs from moving; extra stalling is not useful, unless using Bloon Crush to stall for abilities such as Legend of the Night passive. None of the listed towers deal sufficient raw damage to BADs to be worth it either. Note that Bloon Crush is also useful in CHIMPS Freeplay to stall for {{B|Legend of the Night|BTD6}}'s passive ability. | ||
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