Activated Ability: Difference between revisions

m →Bloons Monkey City: corrected link
→Bloons TD 6: updated to 51.1
Line 110: Line 110:
|45s
|45s
|-
|-
| rowspan="2" |[[Bomb Shooter (BTD6)|Bomb Shooter]]
| rowspan="3" |[[Bomb Shooter (BTD6)|Bomb Shooter]]
|[[MOAB Assassin (BTD6)|MOAB Assassin]]
|[[MOAB Assassin (BTD6)|MOAB Assassin]]
|[[File:BTD6_BombShooter_MoabAssassinUpgradeIcon.png|left|frameless|25x25px]]Assassinate MOAB
|[[File:BTD6_BombShooter_MoabAssassinUpgradeIcon.png|left|frameless|25x25px]]Assassinate MOAB
Line 122: Line 122:
|10s
|10s
0s initial
0s initial
|-
|[[Ballistic Obliteration Missile Bunker]]
|[[File:BTD6 BombShooter BombParagonOblivionMissileSiloAA.png|left|frameless|26x26px]]ISABM
|Shoots a large missile that seeks a target Bloon creating small explosions
|30s
30s initial
|-
|-
| rowspan="4" |[[Tack Shooter (BTD6)|Tack Shooter]]
| rowspan="4" |[[Tack Shooter (BTD6)|Tack Shooter]]
Line 425: Line 431:
|[[Arctic Knight]]
|[[Arctic Knight]]
|[[File:BTD6 Mermonkey 040UpgradeIcon.png|left|frameless|25x25px]]Ice Jet
|[[File:BTD6 Mermonkey 040UpgradeIcon.png|left|frameless|25x25px]]Ice Jet
|Replaces its regular attack with ice balls that are fired every 0.1s during 3s, each ice ball deals 20 damage and freezes small Bloons for 1.5. The Ice Ball can hit Bloons multiple times and bounce off from obstacles (but not map borders) and have a 10s lifespan. The attack can follow the Mermonkey's targeting or be directed to a specific point of the map.
|Replaces its regular attack with ice balls that are fired every 0.1s during 3s, each ice ball deals 20 damage and freezes small Bloons for 1.5. The Ice Ball can hit Bloons multiple times and bounce off from obstacles and map borders and have a 10s lifespan. The attack can follow the Mermonkey's targeting or be directed to a specific point of the map.
|45s
|45s
15s initial
15s initial
Line 465: Line 471:
| rowspan="2" |[[Mega Massive Munitions Factory]]
| rowspan="2" |[[Mega Massive Munitions Factory]]
|[[File:BTD6 SpikeFactory SpikeFactoryParagonControlledBurstAA.png|left|frameless|25x25px]]Controlled Burst
|[[File:BTD6 SpikeFactory SpikeFactoryParagonControlledBurstAA.png|left|frameless|25x25px]]Controlled Burst
|Produces mines 4× as fast for 10s.
|Produces mines 4× as fast for 15s.
|10s
|15s
10s initial
15s initial


1 use per round max
1 use per round max
Line 709: Line 715:
|Level 3
|Level 3
|[[File:BTD6 AdmiralBrickell NavalTacticsAA.png|left|frameless|25x25px]]Naval Tactics
|[[File:BTD6 AdmiralBrickell NavalTacticsAA.png|left|frameless|25x25px]]Naval Tactics
|All water towers in Brickell's range (including herself) attack twice as fast for 8s.
|All Monkey Buccaneers and Monkey Subs in Brickell's range (including herself) attack twice as fast for 8s.
|50s
|50s
16.67s initial
16.67s initial
Line 787: Line 793:
| colspan="2" |[[Battle Cat!]]
| colspan="2" |[[Battle Cat!]]
|[[File:BTD6 BattleCatIcon.png|left|frameless|25x25px]]Transform
|[[File:BTD6 BattleCatIcon.png|left|frameless|25x25px]]Transform
|Transforms Cringer into the Battle Cat, grating camo detection, a more powerful attack that can knock back Bloons and inflicts a damage-over-time effect, removes immunities and strips Camo and Regrow properties from Bloons. The transformation lasts for 3 rounds and after that the tower disappears.
|Transforms Cringer into the Battle Cat, grating camo detection, a more powerful attack that can knock back Bloons and inflicts a damage-over-time effect, removes immunities and strips Camo and Regrow properties from Bloons. The transformation lasts for 4 rounds and after that the tower disappears.
|Does not apply
|Does not apply
|-
|-
Line 794: Line 800:
|[[File:BTD6 SuperMonkeyBeacon SMSBaseAA.png|left|frameless|25x25px]]Beacon Storm
|[[File:BTD6 SuperMonkeyBeacon SMSBaseAA.png|left|frameless|25x25px]]Beacon Storm
|Call a Super Monkey Storm that deals 2,000 damage to all Bloons on the screen.
|Call a Super Monkey Storm that deals 2,000 damage to all Bloons on the screen.
|180s
|120s
0s initial
0s initial
|-
|-
Line 800: Line 806:
| rowspan="3" |[[File:BTD6 SuperMonkeyBeacon ChargedBeaconAA.png|left|frameless|25x25px]]Beacon Storm
| rowspan="3" |[[File:BTD6 SuperMonkeyBeacon ChargedBeaconAA.png|left|frameless|25x25px]]Beacon Storm
|Can store up to 5 ability charges, 4 can be recharged instantly for {{BTD6 mm|200|name=y|link=y}}.
|Can store up to 5 ability charges, 4 can be recharged instantly for {{BTD6 mm|200|name=y|link=y}}.
| rowspan="3" |180s
| rowspan="3" |120s
|-
|-
|[[Storm Tremors]]
|[[Storm Tremors]]
Line 821: Line 827:
| rowspan="3" |[[File:BTD6 SuperMonkeyBeacon HighImpactAA.png|left|frameless|25x25px]]Beacon Storm
| rowspan="3" |[[File:BTD6 SuperMonkeyBeacon HighImpactAA.png|left|frameless|25x25px]]Beacon Storm
|Damage increased to 3,000.
|Damage increased to 3,000.
| rowspan="3" |180s
| rowspan="3" |120s
|-
|-
|[[Bewildering Storm]]
|[[Bewildering Storm]]
Line 830: Line 836:
|-
|-
| colspan="5" |'''Notes''':
| colspan="5" |'''Notes''':
* This table is last updated for {{BTD6 version|51.1}}.
* Stats do not consider crosspaths, Monkey Knowledge, Beast Power, Hero Level or Paragon Degree.
* Stats do not consider crosspaths, Monkey Knowledge, Beast Power, Hero Level or Paragon Degree.
* If an initial cooldown is not specified it means it will be kept at the same amount of time as before the upgrade. In the case it changes between upgrades, the difference in time is added or subtracted from the current cooldown.
* If an initial cooldown is not specified it means it will be kept at the same amount of time as before the upgrade. In the case it changes between upgrades, the difference in time is added or subtracted from the current cooldown.