Marketplace (BTD6): Difference between revisions

→Strategy: Monkey City is additive with Valuable Bananas, BRFs need Overclock to actually beat Marketplaces in cost efficiency.
Line 25: Line 25:


== Strategy ==
== Strategy ==
Marketplace is a reasonably strong Banana Farm upgrade for its price range, being cheaper than [[Banana Plantation (BTD6)|Banana Plantation]] while generating the same amount of cash, auto-collecting bananas, and selling for more. It is a solid choice to "set and forget" as it does not require any further maintenance like the other Banana Farm paths, but it is also key in a more active farming strategy due to its increased sell value. While in range of [[Favored Trades (BTD6)|Favored Trades]], Marketplaces sell for 95% of its original value, making it a strong strategy to buy some and then sell them right before an important round such as when a [[Boss Bloon]] appears. Marketplaces also make a good stepping stone towards [[Banana Research Facility (BTD6)|Banana Research Facility]] and [[Banana Central (BTD6)|Banana Central]], as they are more efficient than Banana Plantations and can be sold after several rounds to afford Facility faster than if they were not used.
Marketplace is a reasonably strong Banana Farm upgrade for its price range, being cheaper than [[Banana Plantation (BTD6)|Banana Plantation]] while generating the same amount of cash, auto-collecting bananas, and selling for more. It is a solid choice to "set and forget" as it does not require any further maintenance like the other Banana Farm paths, but it is also key in a more active farming strategy due to its increased sell value. While in range of [[Favored Trades (BTD6)|Favored Trades]], Marketplaces sell for 95% of its original value, making it a strong strategy to buy some and then sell them right before an important round such as when a [[Boss Bloon]] appears. Marketplaces also make a good stepping stone towards [[Banana Research Facility (BTD6)|Banana Research Facility]] and [[Banana Central (BTD6)|Banana Central]], as with {{BTD6|Overclock}} they are more efficient than Banana Plantations and can be sold after several rounds to afford Facility faster than if they were not used.
 
Without Overclock and when discounted by a Village, Marketplaces are more cost-efficient than BRFs in mid-game, but take up more space to produce the same income, limiting their synergy with {{BTD6|Monkey City}}.  


Their 1 life per round with {{BTD6 mk|Healthy Bananas}} is valuable against [[Lych]], whose [[Lych-Soul|soul]] otherwise may drain too many lives to survive.
Their 1 life per round with {{BTD6 mk|Healthy Bananas}} is valuable against [[Lych]], whose [[Lych-Soul|soul]] otherwise may drain too many lives to survive.


For crosspathing, both crosspaths make the same amount of income per round without MK, but the progression of upgrade purchases will still matter. The 2-0-3 crosspath is more efficient if transitioning from low-tier Farms, while 0-2-3 makes more income with MK but preferred only if you've got lots of spare cash.
For crosspathing, both crosspaths make the same amount of income per round without {{BTD6 mk|More Valuable Bananas}}, in which case 2-0-3 is preferred due to it producing more bananas during the saveup to Marketplace. With MK, 0-2-3 gets slightly higher per-round income, while a {{BTD6|Monkey City}} brings the two back to even. 0-2-3 becomes better when revenue passes $500 per round, the player has MK, and that Marketplace will neither be in range of a Monkey City nor sold; if any of these conditions are not met, 2-0-3 is better.


==Update history==
==Update history==