Marketplace (BTD6): Difference between revisions
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→Strategy: Monkey City is additive with Valuable Bananas, BRFs need Overclock to actually beat Marketplaces in cost efficiency. |
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== Strategy == | == Strategy == | ||
Marketplace is a reasonably strong Banana Farm upgrade for its price range, being cheaper than [[Banana Plantation (BTD6)|Banana Plantation]] while generating the same amount of cash, auto-collecting bananas, and selling for more. It is a solid choice to "set and forget" as it does not require any further maintenance like the other Banana Farm paths, but it is also key in a more active farming strategy due to its increased sell value. While in range of [[Favored Trades (BTD6)|Favored Trades]], Marketplaces sell for 95% of its original value, making it a strong strategy to buy some and then sell them right before an important round such as when a [[Boss Bloon]] appears. Marketplaces also make a good stepping stone towards [[Banana Research Facility (BTD6)|Banana Research Facility]] and [[Banana Central (BTD6)|Banana Central]], as they are more efficient than Banana Plantations and can be sold after several rounds to afford Facility faster than if they were not used. | Marketplace is a reasonably strong Banana Farm upgrade for its price range, being cheaper than [[Banana Plantation (BTD6)|Banana Plantation]] while generating the same amount of cash, auto-collecting bananas, and selling for more. It is a solid choice to "set and forget" as it does not require any further maintenance like the other Banana Farm paths, but it is also key in a more active farming strategy due to its increased sell value. While in range of [[Favored Trades (BTD6)|Favored Trades]], Marketplaces sell for 95% of its original value, making it a strong strategy to buy some and then sell them right before an important round such as when a [[Boss Bloon]] appears. Marketplaces also make a good stepping stone towards [[Banana Research Facility (BTD6)|Banana Research Facility]] and [[Banana Central (BTD6)|Banana Central]], as with {{BTD6|Overclock}} they are more efficient than Banana Plantations and can be sold after several rounds to afford Facility faster than if they were not used. | ||
Without Overclock and when discounted by a Village, Marketplaces are more cost-efficient than BRFs in mid-game, but take up more space to produce the same income, limiting their synergy with {{BTD6|Monkey City}}. | |||
Their 1 life per round with {{BTD6 mk|Healthy Bananas}} is valuable against [[Lych]], whose [[Lych-Soul|soul]] otherwise may drain too many lives to survive. | Their 1 life per round with {{BTD6 mk|Healthy Bananas}} is valuable against [[Lych]], whose [[Lych-Soul|soul]] otherwise may drain too many lives to survive. | ||
For crosspathing, both crosspaths make the same amount of income per round without | For crosspathing, both crosspaths make the same amount of income per round without {{BTD6 mk|More Valuable Bananas}}, in which case 2-0-3 is preferred due to it producing more bananas during the saveup to Marketplace. With MK, 0-2-3 gets slightly higher per-round income, while a {{BTD6|Monkey City}} brings the two back to even. 0-2-3 becomes better when revenue passes $500 per round, the player has MK, and that Marketplace will neither be in range of a Monkey City nor sold; if any of these conditions are not met, 2-0-3 is better. | ||
==Update history== | ==Update history== | ||