Explosive Economics: Difference between revisions

Updated to 49.0
stats and strat
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'''Explosive Economics''' is a type of [[Artifact]] in the ''[[Rogue Legends]]'' DLC for ''[[Bloons TD 6]]''. This makes [[Support]] Monkeys create an explosion when they are sold, similar to [[Sentry Champion (BTD6)|Sentry Champion]], sub-towers (like Engineer Sentries) are not affected by this Artifact. [[Spike Factory (BTD6)|Spike Factories]], [[Engineer Monkey (BTD6)|Engineer Monkeys]] and [[Beast Handler (BTD6)|Beast Handlers]] also benefit by having their placement cooldowns reduced by 1 round (2 for the Legendary variant). The explosion increases in power with the rarity of the artifact, but all other stats remain the same.
'''Explosive Economics''' is a type of [[Artifact]] in the ''[[Rogue Legends]]'' DLC for ''[[Bloons TD 6]]''. This makes [[Support]] Monkeys create an explosion when they are sold, similar to [[Sentry Champion (BTD6)|Sentry Champion]], sub-towers (like Engineer Sentries) are not affected by this Artifact. [[Spike Factory (BTD6)|Spike Factories]], [[Engineer Monkey (BTD6)|Engineer Monkeys]] and [[Beast Handler (BTD6)|Beast Handlers]] also benefit by having their placement cooldowns reduced by 1 round (2 for the Legendary variant). The explosion can damage [[Camo Bloon (BTD6)|Camo Bloons]] and increases in power with the rarity of the artifact, but all other stats remain the same.


== Stats ==
== Stats ==
{{BTD6 projectile stats|name=Explosive Economics|pierce=300|damage=Common: 100
{{BTD6 projectile|name=Explosive Economics - Common|pierce=300|ignoreBlockers=true|damage=100|distributeToChildren=true|immuneBloonProperties=0|rounds=1|lifespan=1|radius=60}}{{BTD6 projectile|name=Explosive Economics - Rare|damage=100|damage after=300}}{{BTD6 projectile|name=Explosive Economics - Legendary|damage=300|damage after=900}}
Rare: 300


Legendary: 900|damage type={{BTD6 dt|0}}|lifespan=1.0s|radius=60}}
== Strategy ==
The explosions can be used to clear clusters of Bloons with stall support or do decent damage to MOABs and BFBs in the early stages if the player can have access to a base Engineer or Beast Handler that can be sacrificed for the explosion without compromising the rest of the defense, however as the campaign progresses the explosion damage is negligible against higher HP targets like ZOMGs and Boss Bloons and the towers are more valuable as they get Artifact buffs which deal much more damage than this Artifact.


== Strategy ==
The cooldown reduction can help to have towers to sacrifice for explosions early and in the late game, it helps to build Beast Power quicker, but at this point cash might be more limiting than the tower cooldown.
{{Strategy needed}}


== Update history ==
== Update history ==