Fish Nova: Difference between revisions
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== Stats == | == Stats == | ||
{{BTD6 projectile | {{BTD6 projectile|name=Fish Nova - Common|count=5|angle=360|pierce=2|filterInvisible=true|damage=1|distributeToChildren=true|immuneBloonProperties=1|lifespan=1|turnRate=80|speed=40|radius=1|effects={{BTD6 effect|name=On projectile expire|chance=0.2}}}}{{BTD6 projectile|name=Fish Nova - Rare|pierce=2|pierce after=3|damage=1|damage after=2|distributeToChildren=true}}{{BTD6 projectile|name=Fish Nova - Legendary|pierce=3|pierce after=4|damage=2|damage after=4|distributeToChildren=true}} | ||
== Strategy == | == Strategy == | ||
{{ | This Artifact helps affected towers to clean the insides of Bloons they pop, specially useful on Bomb Shooters, Ice Monkeys and Mortar Monkeys as their combination of attack speed, range or targeting mechanics makes them vulnerable to the remains, and thanks to the {{BTD6 dt|1}}-type damage, it also helps them to bypass the immunities of Whte Black and Zebra Bloons. It is recommended to pair this Artifact with attack cooldown buffs so the towers can generate fish more consistently. | ||
Caution is advised if this Artifact is used with Glue Gunners without [[Glue Soak (BTD6)|Glue Soak]] crosspath against small Bloons, as the fish can simply break the layer where the Glue was just applied making the glue useless, and also it is not recommended as a damage source for them, as it is outclassed by the upgrades of the top path or by [[Super Glue (BTD6)|Super Glue]]. | |||
For Banana Farms, this Artifact is nothing more than a visual gag as even the upgrade that generates the highest amount of projectiles ([[Greater Production (BTD6)|Greater Production]] with 16 per round), will only generate about 3 fish swarms on average per round, making it irrelevant damage-wise even if the player can make them spawn where the Bloons are located in the first place. This Artifact is one few ways on which Banana Farm can earn pops without [[Geraldo (BTD6)|Geraldo]]. | |||
In either case, the Artifact falls in utility as the campaign progresses as the damage from the fish is not relevant against MOAB-Class Bloons until much later where the player has enough attack speed boosts to constantly spawning a high amount of swarms. | |||
==Update history== | ==Update history== | ||