Pops Fired: Difference between revisions
Lede done |
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== Stats == | == Stats == | ||
{{BTD6 projectile|pierce=2|maxPierce=-1|ignoreBlockers=true|damage=1|distributeToChildren=true|immuneBloonProperties=2|name=Pops Fired - Common|rounds=1|lifespan=0.1|radius=6}}{{BTD6 projectile|name=Pops Fired - Rare|pierce after=3|pierce=2}}{{BTD6 projectile|name=Pops Fired - Legendary|pierce after=5|pierce=3}} | {{BTD6 projectile|pierce=2|maxPierce=-1|ignoreBlockers=true|damage=1|distributeToChildren=true|immuneBloonProperties=2|name=Pops Fired - Common|rounds=1|lifespan=0.1|radius=6}}{{BTD6 projectile|name=Pops Fired - Rare|pierce after=3|pierce=2}}{{BTD6 projectile|name=Pops Fired - Legendary|pierce after=5|pierce=3}} | ||
== Strategy == | |||
The explosions help for cleanup of Bloons during the early game and to maximize the pierce of the explosions, any form of stalling is recommended so the Bloons can clump together due the radius of the explosion being very small and in many situations it is only capable of hitting the Bloon's children. However, the utility the Artifact drops very quickly when MOAB-Class Bloons become more common as the explosion only triggers when a layer is popped, and the low amount of damage is hardly relevant for the blimps and Super Ceramics and also the natural progression of Tower upgrades and even Artifacts that cause the burning effects has anti-synergy with this Artifact as the higher damage they produce causes more layer skips resulting on a lower amount of explosions. | |||
==Update history== | ==Update history== | ||