Sauda (BTD6): Difference between revisions

No edit summary
she does 3 damage to shielded dreadbloon... idk why
Line 37: Line 37:
Sauda's sword slashes are large stationary [[projectile]]s that are offset slightly in front of her. Like [[Ice Monkey (BTD6)|Ice Monkey]]s and [[Ring of Fire (BTD6)|Ring of Fire]], the [[projectile radius|radius]] of these projectiles scales with [[range]] buffs to allow her slashes to hit Bloons from further away when buffed. She has four attack animations that she uses at random, but their differences are purely visual.
Sauda's sword slashes are large stationary [[projectile]]s that are offset slightly in front of her. Like [[Ice Monkey (BTD6)|Ice Monkey]]s and [[Ring of Fire (BTD6)|Ring of Fire]], the [[projectile radius|radius]] of these projectiles scales with [[range]] buffs to allow her slashes to hit Bloons from further away when buffed. She has four attack animations that she uses at random, but their differences are purely visual.


Initially, she slashes every 0.45s and pops 3 Bloons per shot, dealing 1 damage. Versus Ceramics and MOAB-Class, mutually exclusively, each sword slash always does 2× her base damage. Her slashes improve as she levels up:
Initially, she slashes every 0.45s and pops 3 Bloons per shot, dealing 1 damage. Versus fortified Bloon, Ceramic Bloon and MOAB-Class Bloon, mutually exclusively, each sword slash always does 2× her base damage. Her slashes improve as she levels up:
{{research|Cross-check the information to ensure the stats are correct (if you're not Qwertyxp2000, you may remove this once you're done)}}
{{research|Cross-check the information to ensure the stats are correct (if you're not Qwertyxp2000, you may remove this once you're done)}}
{|class="wikitable"
{|class="wikitable"