Sauda (BTD6): Difference between revisions
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she does 3 damage to shielded dreadbloon... idk why |
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Sauda's sword slashes are large stationary [[projectile]]s that are offset slightly in front of her. Like [[Ice Monkey (BTD6)|Ice Monkey]]s and [[Ring of Fire (BTD6)|Ring of Fire]], the [[projectile radius|radius]] of these projectiles scales with [[range]] buffs to allow her slashes to hit Bloons from further away when buffed. She has four attack animations that she uses at random, but their differences are purely visual. | Sauda's sword slashes are large stationary [[projectile]]s that are offset slightly in front of her. Like [[Ice Monkey (BTD6)|Ice Monkey]]s and [[Ring of Fire (BTD6)|Ring of Fire]], the [[projectile radius|radius]] of these projectiles scales with [[range]] buffs to allow her slashes to hit Bloons from further away when buffed. She has four attack animations that she uses at random, but their differences are purely visual. | ||
Initially, she slashes every 0.45s and pops 3 Bloons per shot, dealing 1 damage. Versus | Initially, she slashes every 0.45s and pops 3 Bloons per shot, dealing 1 damage. Versus fortified Bloon, Ceramic Bloon and MOAB-Class Bloon, mutually exclusively, each sword slash always does 2× her base damage. Her slashes improve as she levels up: | ||
{{research|Cross-check the information to ensure the stats are correct (if you're not Qwertyxp2000, you may remove this once you're done)}} | {{research|Cross-check the information to ensure the stats are correct (if you're not Qwertyxp2000, you may remove this once you're done)}} | ||
{|class="wikitable" | {|class="wikitable" | ||