User:Bastion Horde/Sandbox: Difference between revisions
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See below. | |||
==Buccaneer: General== | |||
Buccaneers are difficult to use on many maps because they can only be placed in water. However, on maps with good water placement, they are extremely valuable, as they have powerful upgrades that are much cheaper than many land towers’ upgrades of the same power level. | |||
==Buccaneer: Base== | |||
The base tower has good pierce and range, with an average attack speed and relatively large footprint. It has the unique ability to attack from both sides of the tower at once at fixed 180 degree angles. Each is counted as a separate attack, which means it uses up Alchemist buffs quicker than most towers. Considering its advantages, it’s low price point makes it a viable starting tower. | |||
Carrier Flagship further presses this advantage, increasing its own pierce and damage as well as that of its fighter aircraft. It also buffs all onscreen Monkey Aces and Monkeys placed in water (Buccaneers, Subs, Mermonkeys and Ice Monkeys placed on water). The buff also applies to heroes, namely Brickell, Pat, and Silas, but only if the latter two are placed in water. It applies to Sun Temples and True Sun Gods placed on water, too. However, as these towers can only be placed on water as Insta-Towers, this usage isn’t practical. It also provides two medium-sized platforms to place land towers on. These platforms can help these land towers see above Line of Sight blockers, making it good for long-range attackers such as Snipers and Dartling Gunners. | ==Buccaneer: Path 1== | ||
Path 1 focuses on DPS. Faster Shooting and Double Shot increase early damage and attack speed. Destroyer is easy to acquire early game to do lots of damage very quickly, and gets even more powerful with buffs like Permanent Brew and Overclock. | |||
Aircraft Carrier additionally allows it to launch small fighter aircraft that quickly shoot lots of darts and fire homing Anti-MOAB missiles, increasing the Buccaneer’s usefulness on maps where the water is far from the track or obstructed by Line of Sight blockers. Spamming Aircraft Carriers is both viable, due to its low price, and effective because the small aircraft target bloons, allowing them to easily destroy large bloons and large groups. | |||
Carrier Flagship further presses this advantage, increasing its own pierce and damage as well as that of its fighter aircraft, allowing the planes’ forward darts to shoot bloons no matter which direction the plane is facing, and allowing the anti-MOAB missiles to damage DDTs, provided they have camo detection. It also buffs all onscreen Monkey Aces and Monkeys placed in water (Buccaneers, Subs, Mermonkeys and Ice Monkeys placed on water). The buff also applies to heroes, namely Brickell, Pat, and Silas, but only if the latter two are placed in water. It applies to Sun Temples and True Sun Gods placed on water, too. However, as these towers can only be placed on water as Insta-Towers, this usage isn’t practical. It also provides two medium-sized platforms to place land towers on. These platforms can help these land towers see above Line of Sight blockers, making it good for long-range attackers such as Snipers and Dartling Gunners. If spamming Carriers, it is ideal that one is upgraded to Carrier Flagship so that they are all buffed. | |||
In terms of crosspaths, Path 2 is usually the better option, especially if intending to utilize all of the tower’s weapons. Double shot grants an extra grape for Grape/Hot Shot, and grapes are fired just as quickly as darts from Destroyer and above. Hot Shot allows both the main tower and planes to pop Lead and frozen bloons and set targets on fire, as the planes replace their radial darts with forward-fired grapes when given Grape Shot. Aircraft Carrier and Carrier Flagship each buff the tower’s own Hot Shot grapes’ damage as well, and they can even make short work of DDTs if they are given camo detection or if the DDTs are decamoed. | |||
However, if the water is far away from the track, Path 3 is a better option, as the planes are granted innate camo detection by Crow’s Nest and extra pierce and projectile speed by Long Range. Long Range even increases the main tower’s effectiveness if the water isn’t too far away from the track. | |||
==Buccaneer: Path 2== | |||
Path 2 focuses on group popping. Grape Shot greatly improves the base tower, | |||