User:Bastion Horde/Sandbox: Difference between revisions
Tags: Mobile edit Mobile web edit |
Tags: Mobile edit Mobile web edit |
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XXXL Traps fulfill even more uses, instakilling up to a ZOMG (DDTs can only be trapped if visible), immensely increasing the number of bloons the trap can hold, and giving Triple the amount of cash compared to regularly popping it. While using it to get rid of slow-moving blimps is the most common use, it can also be used mid-to-late track to tank thick rushes that get through, having a comparable reliability of doing this to Perma Spike, as the spikes must be built up one at a time, while the trap can instantly be replaced to take on another rush. | XXXL Traps fulfill even more uses, instakilling up to a ZOMG (DDTs can only be trapped if visible), immensely increasing the number of bloons the trap can hold, and giving Triple the amount of cash compared to regularly popping it. While using it to get rid of slow-moving blimps is the most common use, it can also be used mid-to-late track to tank thick rushes that get through, having a comparable reliability of doing this to Perma Spike, as the spikes must be built up one at a time, while the trap can instantly be replaced to take on another rush. | ||
Crosspathing generally depends on preference: Path | Crosspathing generally depends on preference: Path 1 allows for quicker deployment of traps, but the Sentries may undermine the traps’ income generation by stealing pops. Path 2 is usually preferred thanks to the custom positioning of traps and ability to handle fortified rushes, but suffers against constant rushes due to being unable to replace the traps quickly enough. | ||