Striker Jones (BTD6): Difference between revisions

three activated abilities - not two
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===Artillery Command===
===Artillery Command===
[[File:BTD6 StrikerJones ArtilleryCommandAA.png|50px|right]]
[[File:BTD6 StrikerJones ArtilleryCommandAA.png|50px|right]]
'''Artillery Command''' is unlocked at level 10. It instantly resets the cooldown of all [[MOAB Assassin (BTD6)|MOAB Assassin]], [[MOAB Eliminator (BTD6)|MOAB Eliminator]], [[Bomb Blitz (BTD6)|Bomb Blitz]], [[Artillery Battery (BTD6)|Artillery Battery]], and [[Pop and Awe (BTD6)|Pop and Awe]] [[Activated Ability|Activated Abilities]]. Artillery Battery and Pop and Awe cannot be activated immediately after if their durations have not ended yet. It cannot be used if there are no abilities it can reset. At level 20, it also doubles the damage and pierce of all [[Bomb Shooter (BTD6)|Bomb Shooter]]s and [[Mortar Monkey (BTD6)|Mortar Monkey]]s for 10 seconds, and it can be used even if there are no abilities it can reset. It has an 80-second cooldown.
'''Artillery Command''' is unlocked at level 10. It instantly resets the cooldown of all [[MOAB Assassin (BTD6)|MOAB Assassin]], [[MOAB Eliminator (BTD6)|MOAB Eliminator]], [[Bomb Blitz (BTD6)|Bomb Blitz]], [[Artillery Battery (BTD6)|Artillery Battery]], [[Pop and Awe (BTD6)|Pop and Awe]], and [[Ballistic Obliteration Missile Bunker#Activated Ability|Indomitable Surface-to-Air Ballistic Missile]] [[Activated Ability|Activated Abilities]]. Artillery Battery and Pop and Awe cannot be activated immediately after if their durations have not ended yet. It cannot be used if there are no abilities it can reset. At level 20, it also doubles the damage and pierce of all [[Bomb Shooter (BTD6)|Bomb Shooter]]s and [[Mortar Monkey (BTD6)|Mortar Monkey]]s for 10 seconds, and it can be used even if there are no abilities it can reset. It has an 80-second cooldown.


==Levels==
==Levels==