List of rounds in BTD6: Difference between revisions

Added more about rounds above 140.
→Pushing the limits: removing misinfo
Line 11: Line 11:
Rounds after 140 are randomly generated, but there are a few rounds with restrictions on what can be spawned. Round 200 will only spawn two fortified BADs. Round 163 will only spawn ceramics, fortified ceramics and fortified leads as a reference to round 63. Round 263 will only spawn MOABs, fortified MOABs, and fortified DDTs.
Rounds after 140 are randomly generated, but there are a few rounds with restrictions on what can be spawned. Round 200 will only spawn two fortified BADs. Round 163 will only spawn ceramics, fortified ceramics and fortified leads as a reference to round 63. Round 263 will only spawn MOABs, fortified MOABs, and fortified DDTs.


Once you reach round 500, the HP scaling stops increasing (+500%). At round 1000, all the set Bloon groups that are chosen to spawn at random spawn every round. The only random thing is the order which they spawn, until round 9999.
Once you reach round 500, the HP scaling stops increasing (+500%). At round 1636, all the set Bloon groups that are chosen to spawn at random spawn every round. The only random thing is the order which they spawn, until round 9999.


=== Pushing the limits ===
=== Pushing the limits ===
Line 17: Line 17:


Round 10,000 has 200 fortified BADs, and the next five are specifically for testing. By now, Bloons are moving so fast that you can't even react.
Round 10,000 has 200 fortified BADs, and the next five are specifically for testing. By now, Bloons are moving so fast that you can't even react.
These fortified BADs have about 1,000,000,000,000 HP, and that's only the outer layer!


Round 10,001 has 9999 fortified ceramics, round 10,002 has 100 MOABs, round 10,003 has 100 BFBs, round 10,004 has 100 ZOMGs, and round 10,005 has 100 DDTs.
Round 10,001 has 9999 fortified ceramics, round 10,002 has 100 MOABs, round 10,003 has 100 BFBs, round 10,004 has 100 ZOMGs, and round 10,005 has 100 DDTs.
Line 28: Line 26:
Following is a 1,073,742-round cycle between 200 fortified BADs and nothing, until round 10,133,701.
Following is a 1,073,742-round cycle between 200 fortified BADs and nothing, until round 10,133,701.


At round 10,133,702 and beyond, nothing will spawn at all.
At round 10,133,702 and beyond, nothing will spawn at all, and the round number continues increasing until overflowing at the 32-bit integer limit (2,147,483,647).
 
The rounds continue counting up. At round 2,147,483,647, it becomes -2,147,483,648, and starts counting down at the same speed.


If you have the patience, you'll eventually get to round 0, and then back to round 1 where you started.
If you have the patience, you'll eventually get to round 0, and then back to round 1 where you started.