Avenger: Difference between revisions

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→Strategy: This is a complicated upgrade with a lot of factors to consider that with optimal performance manages to tie the damage and support value of a single MOAB Press.
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==Strategy==
==Strategy==
{{strategy needed}}
{{BTD6 last updated|section=y|51.2}}
{{BTD6 last updated|section=y|49.3}}
Avenger is a knockback-focused tower with low pierce, short range, and medium downtime between knockback attacks, and is generally quite weak. Since its knockback is a speed multiplier, it lacks much synergy with other slowdown effects, but it does want a {{BTD6|Berserker Brew}} for better pierce and enjoys speed buffs in general.
A decent method of controlling blimps, and its many shrapnel makes it have great buffability with external buffs such as Alchemist's [[Berserker Brew (BTD6)|Berserker Brew]]. It's a great stepping stone to [[The Desert Phantom]]. The improved life loss trigger can be useful in case clumps of non-Ceramics leak, but leaking them should be a last resort and never for making income.


Due to [[Quickdraw (BTD6)|Quickdraw]] and [[Standoff]], the extra speed from 2-0-4 is more significant on single-target rounds. 0-2-4 is helpful for general damage via crits and for natural camo detection.
With 2-0-4 in late game, Avenger can be placed some distance away from the track. This prevents it from targeting {{BTD6|Ceramic Bloon}}s, but the larger size of blimps lets it attack them while benefiting from a much larger {{BTD6|Quickdraw}} boost, since that depends not on the nearest targetable point but the center of the nearest bloon while here there are no bloons even in range. Since its knockback is just as strong against {{BTD6|ZOMG}}s as against {{BTD6|MOAB}}s, it should focus on stalling the strongest bloons to make the most of its low pierce.
 
With max Wanderer stacks, some Nomad bonus, and Quickdraw near the edge of range, as well as Berserker Brew and {{BTD6|Jungle Drums}}, the tower can reach shotgun burst cooldown of 0.75 seconds, which lets its knockback match {{BTD6|MOAB Glue}}'s slowdown<!-- Each burst stalls blimps by 0.44 seconds of their movement, 0.44 / (0.75 + 0.4) ~ 38% reduced speed -->. Managing anything better generally requires low enough blimp density for [[Standoff]] to activate. While this is much more expensive, restrictive on placement, and low pierce than most slowdown options, it also provides damage. However, its damage is mediocre against dense rounds where its knockback is most valuable and is too low to function well as a mid-game carry, even with Alch buffs, thanks to low range. Since each pistol and shotgun shot uses its own {{BTD6|Acidic Mixture Dip}} charge, the tower also struggles to keep AMD stacks even with multiple AMDs, making it useless against DDTs.
 
Its life loss reduction effect is generally hard to use, especially as {{BTD6|Ceramic Bloon}}s become more more prevalent in mid-game.
 
2-0-4 is the preferred crosspath, as it directly increases knockback uptime to improve its support role, and is much more effective at boosting its poor single target damage with a higher max damage at long range as well. 0-2-4 gets more damage at close range via crits and has natural camo detection, but camo detection can actually hurt Avenger late game due to a lack of DDT damage.


==Update history==
==Update history==