Turbo Charge (BTD6): Difference between revisions
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Turbo Charge is a solid mid-game tower, dealing extremely high damage for its cost when the ability is active, erasing the first MOAB and wiping out nearly all mid-game rounds with ease. However, it faces trouble when the ability is not active, thus requiring another tower to fend off Bloons until the ability comes back up. Strategically time its ability by using it for the most dangerous part of each round, such as for Round 63's {{BTD6|Ceramic Bloon}} clumps and when multiple {{BTD6|MOAB}}s pop into Ceramics at the same time. | Turbo Charge is a solid mid-game tower, dealing extremely high damage for its cost when the ability is active, erasing the first MOAB and wiping out nearly all mid-game rounds with ease. However, it faces trouble when the ability is not active, thus requiring another tower to fend off Bloons until the ability comes back up. Strategically time its ability by using it for the most dangerous part of each round, such as for Round 63's {{BTD6|Ceramic Bloon}} clumps and when multiple {{BTD6|MOAB}}s pop into Ceramics at the same time. | ||
2-4-0 is the preferred crosspath for Turbo Charge, especially with {{BTD6 mk|Recurring 'Rangs}} (which maximizes its increased pierce) | 2-4-0 is the preferred crosspath for Turbo Charge, especially with {{BTD6 mk|Recurring 'Rangs}} (which maximizes its increased pierce). Although 0-4-2 has better single target damage, it greatly suffers from pierce capping. {{BTD6|Geraldo}} is the best [[Hero]] for Turbo Charge, as [[Gerry's Fire]] gains a 7× attack speed boost when the ability is active, [[See Invisibility Potion]] aids against {{BTD6|Camo Bloon}}s, [[Jar of Pickles]] further enhances Turbo Charge's damage, and [[Sharpening Stone]] improves 2-4-0 Turbo Charge's capability. | ||
==Update history== | ==Update history== | ||