Super Maelstrom (BTD6): Difference between revisions

a tower that costs 20k is not a mid game tower
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With support for {{BTD6|Lead Bloon}}s and [[Camo Bloon (BTD6)|Camo]] detection, Super Maelstrom effectively guarantees victory in [[Race Event]]s. Since it extends the duration of Blade Maelstrom's ability when upgraded from it while the ability is active, Super Maelstrom transitions smoothly from Blade Maelstrom in Race Events. 0-5-2 is the preferred crosspath in Race Events because of the shorter downtime.
With support for {{BTD6|Lead Bloon}}s and [[Camo Bloon (BTD6)|Camo]] detection, Super Maelstrom effectively guarantees victory in [[Race Event]]s. Since it extends the duration of Blade Maelstrom's ability when upgraded from it while the ability is active, Super Maelstrom transitions smoothly from Blade Maelstrom in Race Events. 0-5-2 is the preferred crosspath in Race Events because of the shorter downtime.


Super Maelstrom is also powerful against {{BTD6|Bloonarius}}'s insides, especially in Timed settings, where one-shotting Bloonarius spawns an extreme amount of Bloons that Super Maelstrom is well-suited against. Elsewhere, Super Maelstrom is a below average DPS option that falls off on [[Expert]] maps. It requires too much support in damage buffs and bloon debuffs while having low uptime and damage at long range. In CHIMPS, 2-5-0 and 0-5-2 are equally favorable, with the former having stronger burst damage and the latter being more reliable. Combining [[Primary Expertise (BTD6)|Primary Expertise]] and [[Energizer (BTD6)|Energizer]] with the 0-5-2 crosspath will give nearly 100% uptime<!--20*.8*.75=12, vs 12s of 0-5-2-->, but is not worth the cost in any case.
Super Maelstrom is also powerful against {{BTD6|Bloonarius}}'s insides, especially in Timed settings, where one-shotting Bloonarius spawns an extreme amount of Bloons that Super Maelstrom is well-suited against. Elsewhere, Super Maelstrom is a below average DPS option that falls off on [[Expert]] maps. In CHIMPS, 2-5-0 and 0-5-2 are equally favorable, with the former having stronger burst damage and the latter being more reliable. Combining [[Primary Expertise (BTD6)|Primary Expertise]] and [[Energizer (BTD6)|Energizer]] with the 0-5-2 crosspath will give nearly 100% uptime<!--20*.8*.75=12, vs 12s of 0-5-2-->, but is not worth the cost in any case.


==Update history==
==Update history==