Silas (BTD6): Difference between revisions

Tags: Mobile edit Mobile web edit
Strategy: Replaced "hyperdense"
Line 240: Line 240:
Silas is an effective Hero when synergizing with Ice Monkeys, providing Frozen Bloons that let him deal damage easier, and improving his abilities, leveling, and defense. It takes time for him to rime the Bloons so he can deal damage, and this combined with his slow attack and projectile speed gives him a difficult early game. In many cases, he actively makes the earlier rounds harder, because many early-game towers lack frozen popping power. However, he provides some good value with his Arctic Wind aura and camo detection, allowing for better tower placements on [[Flooded Valley]] and [[Ouch|#Ouch]] earlier on and saving money this way. Place him where he can cover enough track area at the edge of his range while staying close enough on the track to make use of his slowdown aura.
Silas is an effective Hero when synergizing with Ice Monkeys, providing Frozen Bloons that let him deal damage easier, and improving his abilities, leveling, and defense. It takes time for him to rime the Bloons so he can deal damage, and this combined with his slow attack and projectile speed gives him a difficult early game. In many cases, he actively makes the earlier rounds harder, because many early-game towers lack frozen popping power. However, he provides some good value with his Arctic Wind aura and camo detection, allowing for better tower placements on [[Flooded Valley]] and [[Ouch|#Ouch]] earlier on and saving money this way. Place him where he can cover enough track area at the edge of his range while staying close enough on the track to make use of his slowdown aura.


He is not as effective as a standalone tower in the mid game before he gains his most powerful ability at level 10. With good timing Frostbite can one shot the children of early MOABs, and can deal decent damage at a high enough level. Frozen Cascade does not do meaningful damage, unless surrounded by many Ice Monkeys, but can clean up leaking bloons. Frozen Burial, however, is very powerful, as it is essentially a stronger [[Absolute Zero (BTD6)|Absolute Zero]] ability with a longer cooldown. Using this ability properly is essential for beating both the hyperdense and [[DDT (BTD6)|DDT]] rounds. But despite this, they are all useless against the BAD.
He is not as effective as a standalone tower in the mid game before he gains his most powerful ability at level 10. With good timing Frostbite can one shot the children of early MOABs, and can deal decent damage at a high enough level. Frozen Cascade does not do meaningful damage, unless surrounded by many Ice Monkeys, but can clean up leaking bloons. Frozen Burial, however, is very powerful, as it is essentially a stronger [[Absolute Zero (BTD6)|Absolute Zero]] ability with a longer cooldown. Using this ability properly is essential for beating both the dense and the [[DDT (BTD6)|DDT]] rounds. But despite this, they are all useless against the BAD.


[[Icicles (BTD6)|Icicles]] is one of the best mid game options for Silas since he removes its biggest weakness and has value as Ceramic control in the late game. Absolute Zero also works great as a general utility tower, but it should only be purchased once Silas reaches level 13 for the T5 discount. A second tier 5 Ice Monkey can be considered on maps with separated lanes, but is not worth the cost for CHIMPS due to their weaknesses to BADs. Avoid focusing defense entirely on Ice Monkeys because of the lack of single target damage. Silas should be paired with towers that can effectively deal with the [[BAD (BTD6)|BAD]], such as [[Carpet of Spikes (BTD6)|Carpet of Spikes]], [[First Strike Capability (BTD6)|First Strike Capability]], and [[MOAB Eliminator (BTD6)|MOAB Eliminator]]. If using [[Super Brittle (BTD6)|Super Brittle]], use its Bloon debuffs to cover BAD damage with fast-attacking towers. Whatever weaknesses the main DPS tower has can be easily covered by Ice Monkeys.
[[Icicles (BTD6)|Icicles]] is one of the best mid game options for Silas since he removes its biggest weakness and has value as Ceramic control in the late game. Absolute Zero also works great as a general utility tower, but it should only be purchased once Silas reaches level 13 for the T5 discount. A second tier 5 Ice Monkey can be considered on maps with separated lanes, but is not worth the cost for CHIMPS due to their weaknesses to BADs. Avoid focusing defense entirely on Ice Monkeys because of the lack of single target damage. Silas should be paired with towers that can effectively deal with the [[BAD (BTD6)|BAD]], such as [[Carpet of Spikes (BTD6)|Carpet of Spikes]], [[First Strike Capability (BTD6)|First Strike Capability]], and [[MOAB Eliminator (BTD6)|MOAB Eliminator]]. If using [[Super Brittle (BTD6)|Super Brittle]], use its Bloon debuffs to cover BAD damage with fast-attacking towers. Whatever weaknesses the main DPS tower has can be easily covered by Ice Monkeys.