Dreadbloon (BTD6): Difference between revisions
The mechanics section was rearranged to match the order the mechanics are encountered in the game. Sub-sections were edited for clarity, professionalism, and accuracy. The mortar's heavy shells upgrade does apply its bonus lead damage to Dreadbloon (tested in Boss challenge). The mortar dealt 1 damage at the tier 2 upgrade (2 base minus 1 from the reduction) and 3 damage at Heavy Shells (2 base plus 1 Moab bonus plus 1 Lead bonus minus 1 from the reduction). |
m typos and grammatical consistency |
||
| Line 26: | Line 26: | ||
Dreadbloon starts each encounter with a '''Ceramic Armor Shell''' that also regenerates at each skull. The health of the shield is equal to 50% of its maximum health for the current tier, including the extra health from [[Co-op (BTD6)|Co-op]] (meaning it also gains 20% more health per additional player). While the shell is active, Normal Dreadbloon's speed is reduced by 70%, while Elite Dreadbloon's speed is reduced by 65%. The shell does not reduce damage and does not have Lead properties, but it does inherit Dreadbloon's category-based immunity. In addition to taking extra damage from sources that deal bonus [[MOAB-Class damage]] and [[boss damage]], it also takes extra damage from some, but not all, sources that deal extra damage to Ceramic Bloons. For example, it takes extra damage from [[Juggernaut (BTD6)|Juggernaut]], but not [[Spiked Balls (BTD6)|Spiked Balls]]. (An exhaustive list of which towers' bonus Ceramic damage apply and which do not is not yet available.) | Dreadbloon starts each encounter with a '''Ceramic Armor Shell''' that also regenerates at each skull. The health of the shield is equal to 50% of its maximum health for the current tier, including the extra health from [[Co-op (BTD6)|Co-op]] (meaning it also gains 20% more health per additional player). While the shell is active, Normal Dreadbloon's speed is reduced by 70%, while Elite Dreadbloon's speed is reduced by 65%. The shell does not reduce damage and does not have Lead properties, but it does inherit Dreadbloon's category-based immunity. In addition to taking extra damage from sources that deal bonus [[MOAB-Class damage]] and [[boss damage]], it also takes extra damage from some, but not all, sources that deal extra damage to Ceramic Bloons. For example, it takes extra damage from [[Juggernaut (BTD6)|Juggernaut]], but not [[Spiked Balls (BTD6)|Spiked Balls]]. (An exhaustive list of which towers' bonus Ceramic damage apply and which do not is not yet available.) | ||
===Immunities=== | ===Immunities=== | ||
At the start of the encounter, Dreadbloon is immune to all [[Primary]] towers, and its immunity changes to a different [[tower category|category]] each time it reaches a skull | At the start of the encounter, Dreadbloon is immune to all [[Primary]] towers, and its immunity changes to a different [[tower category|category]] each time it reaches a skull — it is immune to [[Military]] after the first skull, [[Magic]] after the second, and [[Support]] after the third. Dreadbloon reflects projectiles from towers it is immune to instead of neutralizing them, and it cannot have effects applied to it by immune towers at all. For instance, [[Super Brittle (BTD6)|Super Brittle]] cannot apply its damage debuff nor remove Dreadbloon's Lead property during the Primary immunity phase. Text that says "IMMUNE" pops up each time Dreadbloon is hit by an immune tower. | ||
===Lead property=== | |||
After the Ceramic shell has been destroyed, towers will start dealing damage to Dreadbloon's primary health until the next skull is reached, when the Ceramic shell regenerates. In this phase, Dreadbloon has Lead properties, such as immunity to [[damage type|sharp, cold, and energy damage]]. It takes extra [[lead damage|Lead bonus damage]] from sources such as [[Heavy Shells (BTD6)|Heavy Shells]], [[Lead to Gold (BTD6)|Lead to Gold]] and [[Ultra-Juggernaut (BTD6)|Ultra-Juggernaut]]; however, as with bonus Ceramic damage, there may be towers for which the bonus does not apply. Methods of granting lead popping capabilities, such as the [[Acidic Mixture Dip (BTD6)|Acidic Mixture Dip]] and [[Monkey Intelligence Bureau (BTD6)|Monkey Intelligence Bureau's]] buffs, work against Dreadbloon. Also, Dreadbloon's lead property may be temporarily removed by debuffs such as from [[Embrittlement (BTD6)|Embrittlement]] and [[Glue Strike (BTD6)|Glue Strike]], provided that the current tower-class immunity doesn’t prevent them from applying. The Alchemist's [[Rubber to Gold (BTD6)|Rubber to Gold]] attack cannot disable the Lead property, as it's separate from its main attack and does not deal damage (see Damage reduction). | |||
===Damage reduction=== | ===Damage reduction=== | ||
While in its Lead body phase, Dreadbloon reduces all damage taken by 1 — [[projectile]]s deal 1 less damage per hit and [[damage over time]] deals 1 less damage per tick. If Dreadbloon would have taken damage from something but its damage is reduced to zero, it displays text that says "RESIST". Most attacks which deal zero damage to Dreadbloon do not apply secondary effects, such as the | While in its Lead body phase, Dreadbloon reduces all damage taken by 1 — [[projectile]]s deal 1 less damage per hit and [[damage over time]] deals 1 less damage per tick. If Dreadbloon would have taken damage from something but its damage is reduced to zero, it displays text that says "RESIST". Most attacks which deal zero damage to Dreadbloon do not apply secondary effects, such as the damage and Lead-stripping debuffs from [[Embrittlement (BTD6)|Embrittlement]]. One notable exception is the damage and Lead-stripping debuffs from [[Glue Strike (BTD6)|Glue Strike]] and [[Glue Storm (BTD6)|Glue Storm]]. | ||
Tier 1 Normal Dreadbloon does not have a damage reduction effect and Elite Dreadbloon reduces damage by 2 at tier 4 and by 3 at tier 5. The damage reduction is not applied when Dreadbloon is in its Ceramic Armored Shell phase. | Tier 1 Normal Dreadbloon does not have a damage reduction effect and Elite Dreadbloon reduces damage by 2 at tier 4 and by 3 at tier 5. The damage reduction is not applied when Dreadbloon is in its Ceramic Armored Shell phase. | ||
===Dreadrock Bloons=== | ===Dreadrock Bloons=== | ||