User:Drgoku282/Sandbox: Difference between revisions
→v52 changes: military / magic done |
→v52 changes: Should be ready for main |
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== v52 changes == | == v52 changes == | ||
=== Towers === | |||
==== [[Dart Monkey (BTD6)|Dart Monkey]] ==== | ==== [[Dart Monkey (BTD6)|Dart Monkey]] ==== | ||
| Line 163: | Line 165: | ||
This sort of forced synergy goes against our design intentions - namely that Mermonkey being our signature amphibious tower should be able to stand on its own without being balance-locked to an interaction with a single hero. With all that in mind, we feel Mermonkey's highest priority right now is large sweeping buffs to each of the paths, so most of the following changes are our first step towards this starting from the low tier crosspaths. | This sort of forced synergy goes against our design intentions - namely that Mermonkey being our signature amphibious tower should be able to stand on its own without being balance-locked to an interaction with a single hero. With all that in mind, we feel Mermonkey's highest priority right now is large sweeping buffs to each of the paths, so most of the following changes are our first step towards this starting from the low tier crosspaths. | ||
|quote 1 tiers=000;1xx+;x2x;x3x;xx2;xx3;xx4 | |quote 1 tiers=000;1xx+;x2x;x3x;xx2;xx3;xx4 | ||
}} | |||
==== [[Spike Factory (BTD6)|Spike Factory]] ==== | |||
{{BTD6 tower changes | |||
|version=52.0 | |||
|tower=Spike Factory | |||
|paragon changes=*{{nerf|Main Attack: Cooldown increased|10s|11s}} | |||
*{{nerf|Main Attack: Damage reduced|140|100}} | |||
*{{nerf|Mine Mini-explosion: Damage reduced|240|120}} | |||
*{{nerf|Mini-spike: Bonus damage to MOAB-Class Bloons reduced|+160|+100}} | |||
*{{nerf|Carpet of Spikes: Bonus damage to Boss Bloons reduced|+1,500|+800}} | |||
*{{buff|Carpet of Spikes: Bonus damage to MOAB-Class Bloons increased|+100|+300}} | |||
|quote 1=It seems we really overtuned Spike Paragon with its last changes, and it has dominated most boss events ever since, so it is being reeled back in again. | |||
|paragon quote=It seems we really overtuned Spike Paragon with its last changes, and it has dominated most boss events ever since, so it is being reeled back in again. | |||
}} | |||
==== [[Engineer Monkey (BTD6)|Engineer Monkey]] ==== | |||
{{BTD6 tower changes | |||
|version=52.0 | |||
|tower=Engineer Monkey | |||
|paragon changes=*{{nerf|Power Glove ability: Bonus range given to Monkey Villages decreased|+25%|+15%}} | |||
*{{nerf|Power Glove ability: Cooldown increased|45s|90s}} | |||
*{{buff|Power Glove ability: Overclock area of effect radius increased|24 units|30 units}} | |||
*{{buff|Power Glove ability: Overclock area of effect duration increased|15s|30s}} | |||
|quote 1=Engi Paragon is too good across the board since the addition of its Overclock ability, we’re moving the Village Range buff in line with the normal overclock, and nerfing its ability cooldown so that higher degrees are required to keep a high uptime buffing other paragons. Since the AoE overclock is unique to the Engineer Paragon and not aimed at other Paragons that part of the ability is instead being improved on. | |||
|paragon quote=Engi Paragon is too good across the board since the addition of its Overclock ability, we’re moving the Village Range buff in line with the normal overclock, and nerfing its ability cooldown so that higher degrees are required to keep a high uptime buffing other paragons. Since the AoE overclock is unique to the Engineer Paragon and not aimed at other Paragons that part of the ability is instead being improved on. | |||
}} | |||
==== [[Beast Handler (BTD6)|Beast Handler]] ==== | |||
{{BTD6 tower changes | |||
|version=52.0 | |||
|tower=Beast Handler | |||
|changes 1=*{{nerf|Pierce reduced|14|12}} | |||
*{{nerf|Pierce scaling with Beast Power reduced|+21|+18|note=With both changes combined the pierce at maximum Beast Power is reduced from 35 to 30}} | |||
|changes 1 tiers=x3x | |||
|quote 1=The Middle Path beast handler is too effective at grouped popping for how much damage it can dish out and is having its pierce reduced. | |||
|quote 1 tiers=x3x | |||
}} | |||
=== Heroes === | |||
==== [[Striker Jones (BTD6)|Striker Jones]] ==== | |||
{{BTD6 hero changes | |||
|version=52.0 | |||
|hero=Striker Jones | |||
|quote=Striker Jones’ Concussive Shell has been working as too much of a heavy carry for how quickly it recharges, it will now have a little less pierce & the reduced MOAB duration now applies from Lv3 instead of Lv9, and will have even less duration against higher tier MOAB-Classes. | |||
|changes 1 levels=3−8 | |||
|changes 1=*{{nerf|Concussive Shell ability: Pierce reduced|48|36}} | |||
|changes 2 levels=9+ | |||
|changes 2=*{{nerf|Concussive Shell ability: Pierce reduced|58|48}} | |||
|changes 3 levels=3−7 | |||
|changes 3=*{{nerf|Concussive Shell ability: Stun duration for MOABs and DDTs reduced|1s|0.6s|note=Level 9+ unchanged (2.4s)}} | |||
*{{nerf|Concussive Shell ability: Stun duration for BFBs reduced|1s|0.45s}} | |||
*{{nerf|Concussive Shell ability: Stun duration for ZOMGs reduced|1s|0.3s}} | |||
|changes 4 levels=8−13 | |||
|changes 4=*{{nerf|Concussive Shell ability: Stun duration for BFBs reduced|2.4s|1.8s}} | |||
*{{nerf|Concussive Shell ability: Stun duration for ZOMGs reduced|2.4s|1.2s}} | |||
|changes 5 levels=14+ | |||
|changes 5=*{{nerf|Concussive Shell ability: Stun duration for BFBs reduced|3.6s|2.7s}} | |||
*{{nerf|Concussive Shell ability: Stun duration for ZOMGs reduced|3.6s|1.8s}} | |||
}} | |||
==== [[Obyn Greenfoot (BTD6)|Obyn Greenfoot]] ==== | |||
{{BTD6 hero changes | |||
|version=52.0 | |||
|hero=Obyn Greenfoot | |||
|quote=As Obyn’s value has climbed significantly, we no longer feel his Wall of Trees needs to continue being as strong as it is to prop him up, and so its pierce is being reduced. | |||
|changes 1 levels=10−19 | |||
|changes 1=*{{nerf|Wall of Trees: Pierce reduced|3,000|2,500}} | |||
|changes 2 levels=20 | |||
|changes 2=*{{nerf|Wall of Trees: Pierce reduced|9,001|7,500}} | |||
}} | |||
==== [[Psi (BTD6)|Psi]] ==== | |||
{{BTD6 hero changes | |||
|version=52.0 | |||
|hero=Psi | |||
|quote=Psi should be quite strong given their position in the game, but is performing a little too well so we are slightly reducing their Lv3 ability cooldown rate. | |||
|changes 1 levels=3+ | |||
|changes 1=*{{nerf|Psychic Blast ability: Cooldown increased|40s|45s}} | |||
}} | |||
==== [[Silas (BTD6)|Silas]] ==== | |||
{{BTD6 hero changes | |||
|version=52.0 | |||
|hero=Silas | |||
|changes 1 levels=1+ | |||
|changes 1=*{{nerf|Rime: Speed reduction for BFBs, ZOMGs and DDTs is less effective|−5%|−50%|fix=y}} | |||
}} | }} | ||