Herald of Everfrost: Difference between revisions

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The '''Herald of Everfrost''' is the [[Paragon]] for the [[Ice Monkey (BTD6)|Ice Monkey]] in <i>[[Bloons TD 6]]</i>, introduced in {{BTD6 version|52.0}}. It is a combination of [[Super Brittle (BTD6)|Super Brittle]], [[Absolute Zero (BTD6)|Absolute Zero]] and [[Icicle Impale (BTD6)|Icicle Impale]].
The '''Herald of Everfrost''' is the [[Paragon]] for the [[Ice Monkey (BTD6)|Ice Monkey]] in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|52.0}}. It is a combination of [[Super Brittle (BTD6)|Super Brittle]], [[Absolute Zero (BTD6)|Absolute Zero]] and [[Icicle Impale (BTD6)|Icicle Impale]].


In addition to a global ice platform, the Herald of Everfrost has two main attacks:
The Herald of Everfrost's attacks will alternate between 3 Ice Lance Beams and 1 Snowstorm Roar; either attack is only used when Bloons are in range. It also creates ice platforms for land towers to be placed on water, globally.
* '''Ice Lance Beam''': The Paragon launches an ice beam attack with very high pierce which travels in a straight line and freezes all damaged Bloons for 10 seconds, leaving a trail of 6 giant ice shards as it travels. Bloons that survive the attack grow icicles that damage other Bloons.
* '''Snowstorm Roar''': The Paragon freezes all Bloons on screen, applying [[Permafrost (BTD6)|permafrost]] to Bloons below a [[BAD (BTD6)|BAD]], removing [[Camo Bloon|Camo]] and [[Regrow Bloon (BTD6)|Regrow]] properties, and inflicting a debuff that causes Bloons to take +10 damage from all attacks with an additional +40 damage from attacks that deal {{BTD6 dt|Cold}}, {{BTD6 dt|Frigid}}, or {{BTD6 dt|Glacier}}-type damage. This debuff can stack with [[Embrittlement (BTD6)|Embrittlement]] and [[Super Brittle (BTD6)|Super Brittle]]. BADs and [[Boss Bloon|Boss Bloons]] also receive the damage debuff with the visual effect, but they are not slowed.


* '''Ice Lance Beam''': The Paragon launches a large ice beam attack with very high pierce that travels in a straight line and freezes all Bloons that it hits for 10 seconds, leaving a trail of 6 giant [[Ice Shards (BTD6)|ice shards]] as it travels. Bloons that survive the attack grow [[Icicles (BTD6)|icicles]] that damage other Bloons.
Additionally, it has an [[Activated Ability]] called '''Eclipse of Fimbulwinter'''. It will stop attacking for 5 seconds before freezing every Bloon on screen for 10 seconds. BADs and Bosses are also frozen, but for only 5 seconds. If a Boss Bloon reaches a skull while frozen, the skull effects of up to one skull per Boss tier are [[#Activated Ability|skipped completely]], but thaws the Boss early. It has a cooldown of 128 seconds, and can only be used once per round and once per Boss skull.
* '''Snowstorm Roar''': This is a map-wide effect that freezes and applies [[Permafrost (BTD6)|permafrost]] to all Bloons below a [[BAD (BTD6)|BAD]], removes [[Camo Bloon|Camo]] and [[Regrow Bloon (BTD6)|Regrow]] properties, and applies a debuff that makes all affected Bloons to take +10 damage from all attacks with an additional +40 damage from attacks that deal {{BTD6 dt|Cold}}, {{BTD6 dt|Frigid}}, or {{BTD6 dt|Glacier}}-type damage. This debuff can stack with [[Embrittlement (BTD6)|Embrittlement]] and [[Super Brittle (BTD6)|Super Brittle]]. BADs and [[Boss Bloon|Boss Bloons]] also receive the damage debuff with the visual effect, but they are not slowed.
 
When attacking, the Paragon will alternate between 3 Ice Lance Beams and 1 Snowstorm Roar; either attack is only used when Bloons are in range. The Paragon will also create ice platforms in water for land towers globally.
 
Additionally, it has an [[Activated Ability|activated ability]] called '''Eclipse of Fimbulwinter'''. It will stop attacking for 5 seconds before freezing the whole screen for 10 seconds, freezing all including BADs and Bosses but for 5 seconds. If a Boss Bloon reaches a skull while frozen, the skull effect of up to one skull per Boss tier is skipped completely, but thaws the Boss early. It has a cooldown of 128 seconds, and can only be used once per round and once per Boss skull.


==Mechanics==
==Mechanics==
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Herald of Everfrost has a single attack that alternates between three Ice Lance Beams and a Snowstorm Roar.
Herald of Everfrost has a single attack that alternates between three Ice Lance Beams and a Snowstorm Roar.


The Ice Lance Beam is an infinite pierce beam that creates a burst of 6 shards passively as it travels. Affected Bloons are frozen and given an "icicle" mutator that damages other Bloons nearby. The shard bursts are affected by degrees and attack speed buffs such as [[Master Builder]]'s Power Glove.
The Ice Lance Beam is an infinite pierce beam that creates a burst of 6 shards passively as it travels. Affected Bloons are frozen and given an "icicle" mutator<!--what is a mutator--> that damages other Bloons nearby. The shard bursts are affected by degrees and attack speed buffs such as [[Master Builder]]'s Power Glove.


Snowstorm Roar immediately applies a global freeze that damages and debuffs all Bloons, freezes all except BADs and Bosses, removes Camo and Regrow properties. Affected Bloons are frozen and debuffed for 10 seconds. The 10-second debuff affects all Bloons including BADs and Bosses and causes them to take +10 damage from all attacks and +40 additional damage from attacks that deal {{BTD6 dt|Cold}}, {{BTD6 dt|Frigid}}, or {{BTD6 dt|Glacier}}-type damage. BADs and Bosses receive a visual effect to indicate that they're debuffed but don't slow down.
Snowstorm Roar immediately applies a global freeze that damages and debuffs all Bloons, freezes all except BADs and Bosses, removes Camo and Regrow properties. Affected Bloons are frozen and debuffed for 10 seconds. The 10-second debuff affects all Bloons including BADs and Bosses and causes them to take +10 damage from all attacks and +40 additional damage from attacks that deal {{BTD6 dt|Cold}}, {{BTD6 dt|Frigid}}, or {{BTD6 dt|Glacier}}-type damage. BADs and Bosses receive a visual effect to indicate that they are debuffed, but do not slow down.


{{Incomplete|Add paragon d1 base stats (for accessibility with newer readers who aren't used to a table of big stats}}
{{Incomplete|Add paragon d1 base stats (for accessibility with newer readers who aren't used to a table of big stats}}
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Eclipse of Fimbulwinter has a special effect on bosses where if a skull is triggered while they are frozen, the skull's effect will be negated, but the Boss will thaw early. Specific interactions with bosses are as follows:
Eclipse of Fimbulwinter has a special effect on bosses where if a skull is triggered while they are frozen, the skull's effect will be negated, but the Boss will thaw early. Specific interactions with bosses are as follows:


* [[Bloonarius (BTD6)|Bloonarius]]: Does not spawn or scatter any other Bloons.
* [[Bloonarius (BTD6)|Bloonarius]]: Does not spawn or scatter any Bloons.
* [[Lych]]: [[Lych-soul]] and chained MOABs do not appear, Lych also does not enter into an immunity phase.
* [[Lych]]: [[Lych-soul]] and chained MOABs do not appear, and Lych does not enter an immunity phase.
* [[Vortex (BTD6)|Vortex]]: It does not create a shield or stun towers, but does not get knocked backwards on the track.
* [[Vortex (BTD6)|Vortex]]: It does not create a shield or stun towers, but does not get knocked backwards on the track.
* [[Dreadbloon (BTD6)|Dreadbloon]]: It stays in its current immunity, skips the ceramic shield, and stops the spawn of [[Dreadrock Bloon]]s. This does not work before the first skull due to Primary immunity. If the second skull is skipped, it keeps Military immunity, and the last skull only changes the immunity to Magic, causing Support immunity to be completely skipped.
* [[Dreadbloon (BTD6)|Dreadbloon]]: It stays in its current immunity, skips the ceramic shield, and stops the spawn of [[Dreadrock Bloon]]s. This does not work before the first skull due to Primary immunity. If the second skull is skipped, it keeps Military immunity, and the last skull only changes the immunity to Magic, causing Support immunity to be completely skipped.