Template:BTD6 projectile: Difference between revisions

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this also needs a fix
Added frontier legends bloon filter
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FILTERS
FILTERS


-->{{#if:{{{filterBloonIfDamageType|}}}{{{filterBloonIfDamageType after|}}}{{{filterInvisible|}}}{{{filterInvisible after|}}}{{{filterOutCeramic|}}}{{{filterOutCeramic after|}}}{{{filterOutMoabs|}}}{{{filterOutMoabs after|}}}{{{filterOutBoss|}}}{{{filterOutBoss after|}}}{{{filterOutMiniboss|}}}{{{filterOutMiniboss after|}}}{{{filterOutMoab|}}}{{{filterOutMoab after|}}}{{{filterOutBfb|}}}{{{filterOutBfb after|}}}{{{filterOutZomg|}}}{{{filterOutZomg after|}}}{{{filterOutDdt|}}}{{{filterOutDdt after|}}}{{{filterOutBad|}}}{{{filterOutBad after|}}}{{{filterOutNonLead|}}}{{{filterOutNonLead after|}}}{{{filterOutNonCamo|}}}{{{filterOutNonCamo after|}}}{{{filterOutNonMoabs|}}}{{{filterOutNonMoabs after|}}}{{{filterAllExceptTarget|}}}{{{filterAllExceptTarget after|}}}{{{filterGlueLevel|}}}{{{filterGlueLevel after|}}}{{{filterWithChance|}}}{{{filterWithChance after|}}}{{{filterMutatedTarget|}}}{{{filterMutatedTarget after|}}}{{{filterOutReactorDamage|}}}{{{filterOutReactorDamage after|}}}{{{filterOutReactorDamageParagon|}}}{{{filterOutReactorDamageParagon after|}}}{{{filterOutFrozen|}}}{{{filterOutFrozen after|}}}|<tr><th>Filters</th><td><ul><!--
-->{{#if:{{{filterBloonIfDamageType|}}}{{{filterBloonIfDamageType after|}}}{{{filterInvisible|}}}{{{filterInvisible after|}}}{{{filterOutCeramic|}}}{{{filterOutCeramic after|}}}{{{filterOutMoabs|}}}{{{filterOutMoabs after|}}}{{{filterOutBoss|}}}{{{filterOutBoss after|}}}{{{filterOutMiniboss|}}}{{{filterOutMiniboss after|}}}{{{filterOutMoab|}}}{{{filterOutMoab after|}}}{{{filterOutBfb|}}}{{{filterOutBfb after|}}}{{{filterOutZomg|}}}{{{filterOutZomg after|}}}{{{filterOutDdt|}}}{{{filterOutDdt after|}}}{{{filterOutBad|}}}{{{filterOutBad after|}}}{{{filterOutNonLead|}}}{{{filterOutNonLead after|}}}{{{filterOutNonCamo|}}}{{{filterOutNonCamo after|}}}{{{filterOutNonMoabs|}}}{{{filterOutNonMoabs after|}}}{{{filterAllExceptTarget|}}}{{{filterAllExceptTarget after|}}}{{{filterGlueLevel|}}}{{{filterGlueLevel after|}}}{{{filterWithChance|}}}{{{filterWithChance after|}}}{{{filterMutatedTarget|}}}{{{filterMutatedTarget after|}}}{{{filterOutReactorDamage|}}}{{{filterOutReactorDamage after|}}}{{{filterOutReactorDamageParagon|}}}{{{filterOutReactorDamageParagon after|}}}{{{filterOutFrozen|}}}{{{filterOutFrozen after|}}}{{{filterOutFrontier|}}}{{{filterOutFrontier after|}}}|<tr><th>Filters</th><td><ul><!--
-->{{#if:{{{filterBloonIfDamageType|}}}|<li>Ignores {{{filterBloonIfDamageType|}}} if its damage type cannot damage it</li>}}<!--
-->{{#if:{{{filterBloonIfDamageType|}}}|<li>Ignores {{{filterBloonIfDamageType|}}} if its damage type cannot damage it</li>}}<!--
-->{{#ifeq:{{{filterBloonIfDamageType after|0}}}||<li>{{#if:{{{filterBloonIfDamageType|}}}|Now ignores {{{filterMutatedTarget after|}}} if its damage type cannot damage it|Can now hit Bloons with {{{filterBloonIfDamageType|}}} even if its damage type cannot damage it}}</li>}}<!--
-->{{#ifeq:{{{filterBloonIfDamageType after|0}}}||<li>{{#if:{{{filterBloonIfDamageType|}}}|Now ignores {{{filterMutatedTarget after|}}} if its damage type cannot damage it|Can now hit Bloons with {{{filterBloonIfDamageType|}}} even if its damage type cannot damage it}}</li>}}<!--
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-->{{#ifeq:{{{filterMutatedTarget after|0}}}||<li>{{#if:{{{filterMutatedTarget|}}}|Now cannot hit Bloons with {{{filterMutatedTarget after|}}}|Can now hit Bloons with {{{filterMutatedTarget|}}}}}</li>}}<!--
-->{{#ifeq:{{{filterMutatedTarget after|0}}}||<li>{{#if:{{{filterMutatedTarget|}}}|Now cannot hit Bloons with {{{filterMutatedTarget after|}}}|Can now hit Bloons with {{{filterMutatedTarget|}}}}}</li>}}<!--
-->{{#ifeq:{{{filterOutFrozen after|0}}}||<li>Can now hit frozen Bloons</li>|{{#if:{{{filterOutFrozen|}}}|<li>Cannot hit frozen Bloons</li>}}}}<!--
-->{{#ifeq:{{{filterOutFrozen after|0}}}||<li>Can now hit frozen Bloons</li>|{{#if:{{{filterOutFrozen|}}}|<li>Cannot hit frozen Bloons</li>}}}}<!--
-->{{#ifeq:{{{filterOutFrontier after|0}}}||<li>Can now hit Frontier Legends Bloons</li>|{{#if:{{{filterOutFrontier|}}}|<li>Cannot hit Frontier Legends Bloons</li>}}}}<!--
-->{{#if:{{{filterOutReactorDamage|}}}|<li>Cannot hit Bloons with radiation</li>}}<!--
-->{{#if:{{{filterOutReactorDamage|}}}|<li>Cannot hit Bloons with radiation</li>}}<!--
-->{{#ifeq:{{{filterOutReactorDamage after|0}}}||<li>Can now hit Bloons with radiation</li>}}<!--
-->{{#ifeq:{{{filterOutReactorDamage after|0}}}||<li>Can now hit Bloons with radiation</li>}}<!--

Revision as of 23:30, 12 December 2025