Strike Bloon: Difference between revisions
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==Tips== | ==Tips== | ||
{{BCS last updated| | {{BCS last updated|6.2|section=y}} | ||
* | *Strike Bloon can add a good source of offensive healing in Aggro decks, offering healing on leak at the expense of Strike Bloon having 10 less HP than a [[Green Bloon (BCS)|Green Bloon]]. | ||
*Compared to [[Quick Break]], Strike Bloon heals only up to | *Compared to [[Quick Break]], Strike Bloon heals only up to 80 per Bloon (20 less than Quick Break) but can synergize with health buffs such as [[Fortify]]. Being a Bloon, it also gives much more offensive potential and Bloontonium, so although the healing is lower it generally is better for more aggressive decks. | ||
**[[Zee Jay (BCS)|Zee Jay]]'s passive will let | **[[Zee Jay (BCS)|Zee Jay]]'s passive will let Strike Bloon heal the same amount of health as Quick Break. | ||
* | *Strike Bloon if going in a mirror Aggro matchup can be a great way to swing the game in your favor due to the simultaneous damage and healing that you can get for cheap. | ||
*Shield doesn't count for Strike Bloon's health heal, so [[Obyn Greenfoot (BCS)|Obyn Greenfoot]] | *Shield doesn't count for Strike Bloon's health heal, so [[Obyn Greenfoot (BCS)|Obyn Greenfoot]] decks can cause a late Strike Bloon to heal nothing via the use of a card like [[Wall Of Trees|Wall of Trees]]. [[Mana Shield (BCS)|Mana Shield]] is also a good for negating the health recovery. | ||
*Strike Bloon versus [[Dreadbloon (BCS)|Dreadbloon]] can be used to recover some lost lives, however many of Dreadbloon's defensive cards ([[Immunity (card)|Immunity]], [[Wrath of Dread]], [[Dread Shield]], [[Armored]]) and Stage 2 Dreadbloon's final ability can negate or limit the Strike Bloon's heal. | *Strike Bloon versus [[Dreadbloon (BCS)|Dreadbloon]] can be used to recover some lost lives, however many of Dreadbloon's defensive cards ([[Immunity (card)|Immunity]], [[Wrath of Dread]], [[Dread Shield]], [[Armored]]) and Stage 2 Dreadbloon's final ability can negate or limit the Strike Bloon's heal. If you must run a healing option then [[Clever Yellow Bloon]] or [[Monkey Priestess]] is typically preferred. | ||
**The only time that the inability to heal on overkill matters is when Dreadbloon is already at low health. Avoid wasting this Bloon when Dreadbloon's health is low, if possible.<!--sometimes you wanna use the card anyway to open up deck space, e.g. with eternal carryover--> | **The only time that the inability to heal on overkill matters is when Dreadbloon is already at low health. Avoid wasting this Bloon when Dreadbloon's health is low, if possible.<!--sometimes you wanna use the card anyway to open up deck space, e.g. with eternal carryover--> | ||
{{Clear|right}} | {{Clear|right}} | ||