Archmage (BTD6): Difference between revisions

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{{BTD6 last updated|52.2|section=y}}
{{BTD6 last updated|52.2|section=y}}
Archmage deals great damage against blimps over long range with seeking projectiles and the ability to attack through walls, allowing it to perform well even on many [[Expert]] maps such as [[Ravine]] [[CHIMPS]]. It excels against {{BTD6|DDT}} rounds, but lacks enough pierce to easily handle denser rounds, and due to its reliance on bonus damage it is very weak against [[Super Ceramic Bloon (BTD6)|Super Ceramics]]. It pairs well with strong cleanup like {{BTD6|The Bloon Solver}} and stalling that can spread out blimps and reduce pierce issues like [[Giant Condor]].
Archmage deals great damage against blimps over long range with seeking projectiles and the ability to attack through walls, allowing it to perform well even on many [[Expert]] maps such as [[Ravine]] [[CHIMPS]]. It excels against {{BTD6|DDT}} rounds, but lacks enough pierce to easily handle denser rounds, being very weak against [[Super Ceramic Bloon (BTD6)|Super Ceramics]]. It pairs well with strong cleanup like {{BTD6|The Bloon Solver}} and stalling that can spread out blimps and reduce pierce issues like [[Giant Condor]].


5-2-0 does more damage to single targets and to clumped blimps due to the extra fire attacks. It will want external camo detection even with the Shimmer attack, as it's still too slow to decamo every DDT on split lane and short maps. Its Wall of Fire attack should be manually targeted onto blimps, as it depends more on its damage bonus against blimps than any other attack. Microing target priority between Last and Close can also help avoid using pierce on Ceramics, maximizing damage, while targeting the MOAB rushes that Last tends to leave behind.
5-2-0 does more damage to both single targets and clumped blimps. Its Wall of Fire attack should be manually targeted onto blimps as this is a great portion of its damage. Switching [[target priority]] between Last and Close can also help avoid wasting pierce on Ceramics, while targeting the MOAB rushes that Last tends to leave behind. It requires external [[Camo detection]] as its inherent Shimmer is inconsistent for DDTs on split-lane and short maps. 5-0-2 trades off DPS mainly for innate Camo detection and a range bonus, making it suitable versus [[Phayze]].
 
5-0-2 primarily has the benefit of innate camo detection and range bonus, making it suitable versus [[Phayze]], but is otherwise worse than 5-2-0 both for single target damage and against dense rounds such as 98.


==Update history==
==Update history==