Popseidon: Difference between revisions

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==Strategy==
==Strategy==
{{BTD6 last updated|52.1|section=y}}
{{BTD6 last updated|52.1|section=y}}
For a fairly high price, Popseidon is a powerful T5 that only has damage type issues and a lack of single-target damage. Due to its complete lack of White and Purple popping, it is more suitable for late-game when combined with additional defenses that can deal with Round 95's Camo Regrow Purple spam, because all its attacks are usually sufficient enough to clear out Super Ceramics and weaker MOABs and DDTs. Use its ability against a fast rush of bloons, freezing clumps while clearing out any excess bloons.
For a fairly high price, Popseidon is a powerful T5 that easily clears out smaller blimps and {{BTD6|Super Ceramic}}s alike, but has damage type issues and a lack of single-target damage. Due to its lack of White and Purple popping, it is more suitable for late-game when combined with additional defenses that can deal with Round 95's excess of Purples. Use its ability against a fast rush of Bloons.


Both crosspaths are have solid use cases. The [[Trident Efficiency]] and [[Trident Swiftness]] upgrades provide maximum DPS but forgo the homing tridents, innate camo detection, and potentially massive range. The bottom crosspaths are preferred for improved crowd control and better synergy with other mermonkeys, but otherwise top crosspaths are more effective for general cases. Note that it needs camo detection to freeze invisible DDTs with the ability.
0-5-2 is preferred for its homing tridents (much more consistency and less pierce wastage), [[Camo detection]] (which its ability needs), and potentially massive range. 2-5-0 forgoes all of this for improved single-target damage.


==Update history==
==Update history==