Glass Bloon (BTD6): Difference between revisions
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The '''Glass Bloon''' is a type of [[Bloon]] in the ''[[Frontier Legends]]'' DLC for ''[[Bloons TD 6]]''. They have the same immunities as a [[Purple Bloon (BTD6)|Purple Bloon]], have 20 health, and additionally cause immune projectiles to bounce off of them. When popped, they release 1 [[Zebra Bloon (BTD6)|Zebra Bloon]], 1 [[Camo Bloon (BTD6)|Camo]] Zebra Bloon, and 1 [[Regrow Bloon (BTD6)|Regrow]] Zebra Bloon. Glass Bloons have the same targeting priority as [[Zebra Bloon (BTD6)|Zebra Bloon]]s and [[Lead Bloon (BTD6)|Lead Bloon]]s. | The '''Glass Bloon''' is a type of [[Bloon]] in the ''[[Frontier Legends]]'' DLC for ''[[Bloons TD 6]]''. They have the same immunities as a [[Purple Bloon (BTD6)|Purple Bloon]], have 20 health, and additionally cause immune projectiles to bounce off of them. When popped, they release 1 [[Zebra Bloon (BTD6)|Zebra Bloon]], 1 [[Camo Bloon (BTD6)|Camo]] Zebra Bloon, and 1 [[Regrow Bloon (BTD6)|Regrow]] Zebra Bloon. Glass Bloons have the same targeting priority as [[Zebra Bloon (BTD6)|Zebra Bloon]]s and [[Lead Bloon (BTD6)|Lead Bloon]]s. | ||
Internally, there is a specific [[damage type]] that Glass Bloons are immune to (which is applied to {{BTD6 dt|Energy}} and {{BTD6 dt|Plasma}} attacks), | Internally, there is a specific [[damage type]] that Glass Bloons are immune to (which is applied to {{BTD6 dt|Energy}} and {{BTD6 dt|Plasma}} attacks); however, the Bloon itself also has [[Purple Bloon (BTD6)|purple]] properties, giving it additional immunity to {{BTD6 dt|Fire}} and {{BTD6 dt|Frigid}} attacks as well. It is currently unknown if this is a bug or intended behavior because the overlap makes it no different to a Purple Bloon. | ||
==Tips== | ==Tips== | ||