Zombie MOAB: Difference between revisions
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{{Strategy needed|More could be said about how to strategize with a zommoab, such as whether it's a good early card for tempo, or maybe something you'd add with other bloons}} | {{Strategy needed|More could be said about how to strategize with a zommoab, such as whether it's a good early card for tempo, or maybe something you'd add with other bloons}} | ||
{{BCS last updated|6.2|section=y}} | {{BCS last updated|6.2|section=y}} | ||
*The Zombie MOAB has a total health pool of | *The Zombie MOAB has a total health pool of 660 when accounting for Revive. It's 3 delay slower than a [[MOAB (BCS)|MOAB]] for the same price, but the lingering Health makes it suitable as a way to soak damage and apply slow pressure to the opponent. With two of them, Zombie MOAB becomes very hard to take down. | ||
**Its massive | **Its massive health and resistance to removal cards like [[Extreme Heat]] makes it suitable for protecting [[Camo Bloon]]s. | ||
*Be careful not to pop a Zombie MOAB with [[Revive]] if it has zero delay, or else it will become a fully healthy Bloon again. However, its very long delay usually makes this not too much of a concern. | *Be careful not to pop a Zombie MOAB with [[Revive]] if it has zero delay, or else it will become a fully healthy Bloon again. However, its very long delay usually makes this not too much of a concern. | ||
*Zombie MOAB is the only two-charge Zombie Bloon, making it a great option to stack the board with Bloons with Revive, which can survive things that simply "destroy" a Bloon, notably [[Bloonsday Device (BCS)|Bloonsday Device]] and [[MOAB Eliminator (BCS)|MOAB Eliminator]] become harder to use against it. | *Zombie MOAB is the only two-charge Zombie Bloon, making it a great option to stack the board with Bloons with Revive, which can survive things that simply "destroy" a Bloon, notably [[Bloonsday Device (BCS)|Bloonsday Device]] and [[MOAB Eliminator (BCS)|MOAB Eliminator]] become harder to use against it. | ||
*Zombie MOAB gets a lot of value from cards that heal passively such as [[Prince of Darkness (BCS)|Prince Of Darkness]] and [[Necromancer (BCS)|Necromancer]] due to its very long delay and high health allowing it to continually heal without as much risk of being popped. | |||
*Zombie MOAB being two charges makes it the best value per card that you can get out of [[Dart Arts Wizard]], with both charges giving a combined +120 health accounting for Revive. | |||
*Zombie MOAB should be played in Tempo decks that primarily care a bit less about going slower. Faster Tempo decks may consider [[MOAB (BCS)|MOAB]] or [[Damaged MOAB]] instead. | |||
==Update history== | ==Update history== | ||