Megalodon: Difference between revisions
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==Strategy== | ==Strategy== | ||
{{BTD6 last updated|52.2|section=y}} | {{BTD6 last updated|52.2|section=y}} | ||
Megalodon, like its lower tiers, has a ton of raw power for the cost, but is limited by water placement and downtime | Megalodon, like its lower tiers, has a ton of raw power for the cost, but is limited by water placement and downtime. Its thrash having incredibly strong damage, high pierce and a knockback second only to [[Monarch of Storms]] makes it an incredibly good option for defeating [[Boss Bloons]], able to outperform competitors such as [[MAD (BTD6)|M.A.D.]] and [[Flying Fortress (BTD6)|Flying Fortress]]. Attack speed buffs (namely [[Overclock (BTD6)|Overclock]]) are very valuable for it and stall towers such as a [[Symphonic Resonance]] can help greatly by covering downtime. The high cost prevents Megalodon from being a viable [[CHIMPS]] option, but it can be potent if playing beyond round 100 as it can instakill {{BTD6|BAD}}s up to round 200. | ||
The optimal merge for a Megalodon is max power with 6 [[Great White]]s, on top of the 3 [[Orca]]s required to build the Megalodon. | The optimal merge for a Megalodon is max power with 6 [[Great White]]s, on top of the 3 [[Orca]]s required to build the Megalodon. If possible, those 3 Orcas can be sold with [[Favored Trades (BTD6)|Favored Trades]] and replaced with Great Whites, which are far more efficient for merging into a Megalodon. Using 6 Orcas to merge is only necessary when space, tower count, or tiers are limited and a Power 132 Megalodon is needed. Otherwise, it is not worth for how much investment versus power gain is obtained. | ||
==Update history== | ==Update history== | ||