Trait: Difference between revisions

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added detailed trait effects
List of Traits: now this should save correctly
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!Rarity
!Rarity
!Excluded towers
!Excluded towers
!Notes
!Effect
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|id="AccuracyTrait"|'''Cross-eyed'''<br>Shot spread 100%
|id="AccuracyTrait"|'''Cross-eyed'''<br>Shot spread 100%
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|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|Boomerang Monkey, Spike Factory, Beast Handler
|Boomerang Monkey, Spike Factory, Beast Handler
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| +100% projectile spread
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|id="AccuracyTrait"|'''Clumsy'''<br>Shot spread 50%
|id="AccuracyTrait"|'''Clumsy'''<br>Shot spread 50%
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|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|Boomerang Monkey, Spike Factory, Beast Handler
|Boomerang Monkey, Spike Factory, Beast Handler
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| +50% projectile spread
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|id="AccuracyTrait"|'''Straight Shooter'''<br>Shot spread -50%
|id="AccuracyTrait"|'''Straight Shooter'''<br>Shot spread -50%
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|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|Boomerang Monkey, Spike Factory, Beast Handler
|Boomerang Monkey, Spike Factory, Beast Handler
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|−50% projectile spread
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|id="AccuracyTrait"|'''Crackshot'''<br>Shot spread -100%
|id="AccuracyTrait"|'''Crackshot'''<br>Shot spread -100%
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|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|Boomerang Monkey, Spike Factory, Beast Handler
|Boomerang Monkey, Spike Factory, Beast Handler
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|−100% projectile spread
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|id="AttackSpeedTrait"|'''Laggard'''<br>80% Attack Speed
|id="AttackSpeedTrait"|'''Laggard'''<br>80% Attack Speed
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|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
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|1.2× [[Attack speed|attack cooldown]] multiplier, which is equivalent to a −17% attack speed decrease.
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|id="AttackSpeedTrait"|'''Encumbered'''<br>90% Attack Speed
|id="AttackSpeedTrait"|'''Encumbered'''<br>90% Attack Speed
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|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
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|1.1× attack cooldown multiplier, which is equivalent to a −9% attack speed decrease.
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|id="AttackSpeedTrait"|'''Quickshot'''<br>115% Attack Speed
|id="AttackSpeedTrait"|'''Quickshot'''<br>115% Attack Speed
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|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
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|0.85× attack cooldown multiplier, which is equivalent to a +18% attack speed increase.
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|id="AttackSpeedTrait"|'''Rapid-fire'''<br>130% Attack Speed
|id="AttackSpeedTrait"|'''Rapid-fire'''<br>130% Attack Speed
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|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
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|0.7× attack cooldown multiplier, which is equivalent to a +43% attack speed increase.
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|id="BlowbackTrait"|'''Twister'''<br>Projectiles wiggle around with 20% Blowback chance (Not MOABs)
|id="BlowbackTrait"|'''Twister'''<br>Projectiles wiggle around with 20% Blowback chance (Not MOABs)
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|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]]
|Spike Factory
|Spike Factory
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| rowspan="2" |All projectiles from the Tower now have the stated chance to inflict a [[blowback]] effect to non-MOAB-Class Bloons which sends them back in the track a random amount between 10 and 50 units.
Additionally, the projectiles now move in a curvy wave-like pattern which fixes their lifespan to 1s.
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|id="BlowbackTrait"|'''Dust-devil'''<br>Projectiles wiggle around with 50% Blowback chance (Not MOABs)
|id="BlowbackTrait"|'''Dust-devil'''<br>Projectiles wiggle around with 50% Blowback chance (Not MOABs)
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|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]]
|Spike Factory
|Spike Factory
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|id="BouncyTrait"|'''Zinger'''<br>Projectiles bounce off Blocking Objects and Map Borders
|id="BouncyTrait"|'''Zinger'''<br>Projectiles bounce off Blocking Objects and Map Borders
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|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]]
|Ice Monkey, Mortar Monkey, Spike Factory, Beast Handler
|Ice Monkey, Mortar Monkey, Spike Factory, Beast Handler
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|Projectiles can bounce from map objects and borders and also can re-hit Bloons after bouncing.
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|id="CamoTrait"|'''True-eye'''<br>Can see Camo and deals +1 Damage to them
|id="CamoTrait"|'''True-eye'''<br>Can see Camo and deals +1 Damage to them
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|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]]
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| rowspan="2" |Grants [[Camo detection]] and all attacks now deal +1 / 2× bonus damage to Camo Bloons.
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|id="CamoTrait"|'''Red-wristed'''<br>Can see Camo and deals +100% Damage to them
|id="CamoTrait"|'''Red-wristed'''<br>Can see Camo and deals +100% Damage to them
|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]]
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|Tower's Stamina is drained 6% when placed.
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|id="CostTrait"|'''Slow-ridin''''<br>Costs +30% Stamina to place
|id="CostTrait"|'''Slow-ridin''''<br>Costs +30% Stamina to place
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|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]]
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|Tower's Stamina is drained 5.2% when placed.
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|id="CostTrait"|'''Itchin’'''<br>Costs -30% Stamina to place
|id="CostTrait"|'''Itchin’'''<br>Costs -30% Stamina to place
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|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]]
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|Tower's Stamina is drained 2.8% when placed.
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|id="CostTrait"|'''Rarin’'''<br>Costs -50% Stamina to place
|id="CostTrait"|'''Rarin’'''<br>Costs -50% Stamina to place
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|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]]
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|Tower's Stamina is drained 2% when placed.
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|id="CritTrait"|'''Keen-eye'''<br>Chance to crit for +100% Damage
|id="CritTrait"|'''Keen-eye'''<br>Chance to crit for +100% Damage
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|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]]
|Glue Gunner
|Glue Gunner
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| rowspan="2" |The [[Crit]] chance works in the same way as [[Bullseye (BTD6)|Bullseye]] starting at 5% and increases if the attack's target is further away from the Tower at a rate of 0.5% per unit of distance.
 
The Crit damage multiplier is 2× and 3×, respectively.
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|id="CritTrait"|'''Razor-eye'''<br>Chance to crit for +200% Damage
|id="CritTrait"|'''Razor-eye'''<br>Chance to crit for +200% Damage
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|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]]
|Glue Gunner
|Glue Gunner
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|id="DamageTrait"|'''Feeble'''<br>60% Damage
|id="DamageTrait"|'''Feeble'''<br>60% Damage
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|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]]
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|All attacks now have a 0.5× damage multiplier. Not 0.6× as the description says.
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|id="DamageTrait"|'''Weak'''<br>80% Damage
|id="DamageTrait"|'''Weak'''<br>80% Damage
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|All attacks now have a 0.8× damage multiplier.
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|id="DamageTrait"|'''Powerful'''<br>125% Damage
|id="DamageTrait"|'''Powerful'''<br>125% Damage
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|All attacks now have a 1.25× damage multiplier.
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|id="DamageTrait"|'''Brutal'''<br>150% Damage
|id="DamageTrait"|'''Brutal'''<br>150% Damage
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|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]]
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|All attacks now have a 1.5× damage multiplier.
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|id="DistanceTrait"|'''Patient'''<br>Attacks faster the closer Bloons are to leaking up to 30%
|id="DistanceTrait"|'''Patient'''<br>Attacks faster the closer Bloons are to leaking up to 30%
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|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]]
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| rowspan="2" |Increases its attack speed in the same way as [[Elite Defender (BTD6)|Elite Defender]]. The bonus goes from +0% to +30% and +60% when the Bloons are about to leak, respectively.
|-
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|id="DistanceTrait"|'''Seein'-red'''<br>Attacks faster the closer Bloons are to leaking up to 60%
|id="DistanceTrait"|'''Seein'-red'''<br>Attacks faster the closer Bloons are to leaking up to 60%
|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]]
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| rowspan="2" |Projectiles have a 20% chance of inflicting a damage over time effect, but the stats are different to what is stated in the trait's description:
 
* Firestarter: 2 {{BTD6 dt|8}} damage every second for 4.1s.
* Guns-blazin': 4 {{BTD6 dt|8}} damage every second for 8.1s.
 
The effect can be applied even if the main projectile does not damage the Bloon and affects all layers.
|-
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|id="FireTrait"|'''Guns-blazin''''<br>Has a chance to set Bloons on fire for 3 Damage per second, for 6s
|id="FireTrait"|'''Guns-blazin''''<br>Has a chance to set Bloons on fire for 3 Damage per second, for 6s
|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]]
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| rowspan="2" |Projectiles have a 20% chance of applying a glue-like effect to the Bloons which reduces their speed 40% (0.6× speed multiplier) for 1.6 and 6.1s, respectively. It affects 3 layers. MOAB-Class (except BADs and Bosses) have their speed reduced 10% instead (0.9× speed multiplier).
|-
|-
|id="GlueTrait"|'''Molasses'''<br>Chance to coat Bloons in molasses, slowing by 40% for 6s. Less effective on MOAB-Class Bloons
|id="GlueTrait"|'''Molasses'''<br>Chance to coat Bloons in molasses, slowing by 40% for 6s. Less effective on MOAB-Class Bloons
|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]]
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| rowspan="4" |It affects all sources of [[Bananite]] in the DLC. If multiple towers have these traits, they stack additively.
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|id="GoldTrait"|'''Greedy'''<br>Bananite earnt -5% while in Posse
|id="GoldTrait"|'''Greedy'''<br>Bananite earnt -5% while in Posse
|[[File:BTD6 frontier TraitNegativeIcon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitNegativeIcon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]]
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|[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]]
|Ice Monkey, Mortar Monkey, Spike Factory, Beast Handler
|Ice Monkey, Mortar Monkey, Spike Factory, Beast Handler
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| rowspan="2" |Projectiles that travel in a straight line can now track their targets anywhere in the map with a turn speed of 180°/s and 270°/s, respectively.
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|id="HomingTrait"|'''Waymaker'''<br>Projectiles now seek out Bloons with turn strength 270
|id="HomingTrait"|'''Waymaker'''<br>Projectiles now seek out Bloons with turn strength 270
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|[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]]
|Ice Monkey, Mortar Monkey, Spike Factory, Beast Handler
|Ice Monkey, Mortar Monkey, Spike Factory, Beast Handler
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|-
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|id="IceTrait"|'''Cold-leaded'''<br>Chance to Freeze non MOAB-Class Bloons for 1s
|id="IceTrait"|'''Cold-leaded'''<br>Chance to Freeze non MOAB-Class Bloons for 1s
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|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]]
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| rowspan="2" |Projectiles have a 20% chance of freezing Bloons for the stated amount of time. The freeze affects 3 layers.
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|id="IceTrait"|'''Frostbrand'''<br>Chance to Freeze non MOAB-Class Bloons for 3s
|id="IceTrait"|'''Frostbrand'''<br>Chance to Freeze non MOAB-Class Bloons for 3s
|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]]
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| rowspan="2" |When the projectiles of a Tower with this trait expire they have the stated chance of creating 2 blades at an angle of 45°.
They deal 1 {{BTD6 dt|1}} damage and have 5 pierce and cannot target or hit Camo Bloons unless their parent tower has Camo detection. Their lifespan is 0.4s and they travel in a straight line at 300 units/s upon creation and can bounce from obstacles, but if they hit a Bloon, the projectile instead starts a [[Glaive Ricochet (BTD6)|ricochet]] behavior which targets Close and it has minimum seeking distance of 5 units (infinite maximum), the movement uses Adora's seeking mechanics.
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|id="KnivesTrait"|'''Fanged'''<br>Gains a 65% chance for projectiles to produce ricocheting blades
|id="KnivesTrait"|'''Fanged'''<br>Gains a 65% chance for projectiles to produce ricocheting blades
|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]]
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| rowspan="2" |Projectiles now inflict a [[knockback]] effect that lasts 0.2s, with the following speed multipliers:
 
* Kickin': −0.5× against light Bloons (Rainbow and below) and −0.1× against Heavy (Lead, Ceramic) and MOAB-Class Bloons.
* Big Boot: −1.0× against light Bloons and −0.2× against Heavy and MOAB-Class Bloons.
 
It also makes all projectiles 10% larger visually, but their collision radius stays the same.
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|id="KnockbackTrait"|'''Big-boot'''<br>Knocks back Bloons with 100% power. Heavier targets by 20% of that amount
|id="KnockbackTrait"|'''Big-boot'''<br>Knocks back Bloons with 100% power. Heavier targets by 20% of that amount
|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]]
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| +50% spread, +15% attack cooldown, -17.5% range, -25% pierce, -50% projectile speed, -20% projectile size
| +50% projectile spread, −13% attack speed (1.15× attack cooldown), −17.5% range, −25% pierce, −50% projectile speed, -20% projectile size
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|id="LegendTrait"|'''Outlaw'''<br>A Monkey who shuns good society. Attack Speed, Range, Accuracy, and Projectile Speed slightly reduced.
|id="LegendTrait"|'''Outlaw'''<br>A Monkey who shuns good society. Attack Speed, Range, Accuracy, and Projectile Speed slightly reduced.
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| +25% spread, +7.5% attack cooldown, -8.75% range, -17.5% pierce, -25% projectile speed, -10% projectile size
| +25% projectile spread, −7% attack speed (1.075× attack cooldown), -8.75% range, -17.5% pierce, -25% projectile speed, -10% projectile size
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|id="LegendTrait"|'''Renowned'''<br>A well liked Monkey 'round these parts. Attack Speed, Range, Accuracy, and Projectile Speed slightly improved.
|id="LegendTrait"|'''Renowned'''<br>A well liked Monkey 'round these parts. Attack Speed, Range, Accuracy, and Projectile Speed slightly improved.
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| -25% spread, -7.5% attack cooldown, +8.75% range, +17.5% pierce, +25% projectile speed, +10% projectile size
| −25% projectile spread, +8% attack speed (0.925× attack cooldown), +8.75% range, +17.5% pierce, +25% projectile speed, +10% projectile size
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|id="LegendTrait"|'''Legend'''<br>A Legendary Monkey, known across the Frontier. Attack Speed, Range, Accuracy, and Projectile Speed heavily improved.
|id="LegendTrait"|'''Legend'''<br>A Legendary Monkey, known across the Frontier. Attack Speed, Range, Accuracy, and Projectile Speed heavily improved.
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| -50% spread, -15% attack cooldown, +17.5% range, +35% pierce, +50% projectile speed, +20% projectile size, +50% tower size
| −50% projectile spread, +18% attack speed (0.85× attack cooldown), +17.5% range, +35% pierce, +50% projectile speed, +20% projectile size, +50% tower size and grants Camo detection.
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|id="MibTrait"|'''Red-eyed'''<br>Can pop all Bloon types. Stamina costs increased 200%
|id="MibTrait"|'''Red-eyed'''<br>Can pop all Bloon types. Stamina costs increased 200%
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|[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]]
|Glue Gunner, Alchemist
|Glue Gunner, Alchemist
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| rowspan="2" |All attacks can now pop any type of Bloon, but Tower's Stamina is drained 12% and 8% when placed, respectively.
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|-
|id="MibTrait"|'''Hell-bent'''<br>Can pop all Bloon types. Stamina costs increased 100%
|id="MibTrait"|'''Hell-bent'''<br>Can pop all Bloon types. Stamina costs increased 100%
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|[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]]
|Glue Gunner, Alchemist
|Glue Gunner, Alchemist
|
|-
|-
|id="MoabDamageTrait"|'''Yellow-bellied'''<br>Deals 75% Damage to MOABs and Boss Bloons
|id="MoabDamageTrait"|'''Yellow-bellied'''<br>Deals 75% Damage to MOABs and Boss Bloons
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|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]]
|
|
|
|All attacks now have a 0.75× damage multiplier to MOAB-Class Bloons.
|-
|-
|id="MoabDamageTrait"|'''Take-down'''<br>Deals 125% Damage to MOABs and Boss Bloons
|id="MoabDamageTrait"|'''Take-down'''<br>Deals 125% Damage to MOABs and Boss Bloons
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|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]]
|
|
|
|All attacks now have a 1.25× damage multiplier to MOAB-Class Bloons.
|-
|-
|id="MoabDamageTrait"|'''Big-blimp-hunter'''<br>Deals 150% Damage to MOABs and Boss Bloons
|id="MoabDamageTrait"|'''Big-blimp-hunter'''<br>Deals 150% Damage to MOABs and Boss Bloons
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|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]]
|
|
|
|All attacks now have a 1.5× damage multiplier to MOAB-Class Bloons.
|-
|-
|id="NimbusTrait"|'''Cloudstride'''<br>Towers placed within 30 radius ignore Land & Water rules
|id="NimbusTrait"|'''Cloudstride'''<br>Towers placed within 30 radius ignore Land & Water rules
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|[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]]
|
|
|
| rowspan="2" |Creates cloud platforms for water towers in land ([[Lord of the Abyss]]) and land towers in water ([[Arctic Wind (BTD6)|Arctic Wind]]) in the stated radius around itself. The tower still needs to be placed in a valid location.
|-
|-
|id="NimbusTrait"|'''Skywalker'''<br>Towers placed within 50 radius ignore Land & Water rules
|id="NimbusTrait"|'''Skywalker'''<br>Towers placed within 50 radius ignore Land & Water rules
|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]]
|
|
|
|-
|-
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|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]]
|
|
|
|The Tower cannot longer retreat after being placed.
|-
|-
|id="NoSellTrait"|'''Monkey-glue'''<br>Cannot retreat, Damage +20% & Attack Speed +10%
|id="NoSellTrait"|'''Monkey-glue'''<br>Cannot retreat, Damage +20% & Attack Speed +10%
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|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]]
|
|
|
|The Tower cannot longer retreat after being placed. All attacks now have an 1.2× damage bonus multiplier and +11% attack speed (0.9× attack cooldown multiplier).
|-
|-
|id="NoSellTrait"|'''Banana-bond'''<br>Cannot retreat, Damage +50% & Attack Speed +20%
|id="NoSellTrait"|'''Banana-bond'''<br>Cannot retreat, Damage +50% & Attack Speed +20%
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|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]]
|
|
|
|The Tower cannot longer retreat after being placed. All attacks now have an 1.5× damage bonus multiplier and +25% attack speed (0.8× attack cooldown multiplier).
|-
|-
|id="PierceTrait"|'''Hollow-iron'''<br>50% Pierce
|id="PierceTrait"|'''Hollow-iron'''<br>50% Pierce
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|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|
|
|
|Pierce of all projectiles is reduced 50%
|-
|-
|id="PierceTrait"|'''Soft-shot'''<br>70% Pierce
|id="PierceTrait"|'''Soft-shot'''<br>70% Pierce
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|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|
|
|
|Pierce of all projectiles is reduced 30%
|-
|-
|id="PierceTrait"|'''Piercing'''<br>135% Pierce
|id="PierceTrait"|'''Piercing'''<br>135% Pierce
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|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|
|
|
|Pierce of all projectiles is increased 35%
|-
|-
|id="PierceTrait"|'''Heavy-puncha'''<br>170% Pierce
|id="PierceTrait"|'''Heavy-puncha'''<br>170% Pierce
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|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|
|
|
|Pierce of all projectiles is increased 70%
|-
|-
|id="ProjectileSizeTrait"|'''Peashooter'''<br>60% Projectile & explosion size
|id="ProjectileSizeTrait"|'''Peashooter'''<br>60% Projectile & explosion size
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|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|
|
|
|Collision radius of all projectiles is decreased 40%, it also affects the projectiles visually in the same amount.
|-
|-
|id="ProjectileSizeTrait"|'''Popgun'''<br>80% Projectile & explosion size
|id="ProjectileSizeTrait"|'''Popgun'''<br>80% Projectile & explosion size
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|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|
|
|
|Collision radius of all projectiles is decreased 20%, it also affects the projectiles visually in the same amount.
|-
|-
|id="ProjectileSizeTrait"|'''Slugga'''<br>120% Projectile & explosion size
|id="ProjectileSizeTrait"|'''Slugga'''<br>120% Projectile & explosion size
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|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|
|
|
|Collision radius of all projectiles is increased 20%, it also affects the projectiles visually in the same amount.
|-
|-
|id="ProjectileSizeTrait"|'''Cannonball'''<br>140% Projectile & explosion size
|id="ProjectileSizeTrait"|'''Cannonball'''<br>140% Projectile & explosion size
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|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|
|
|
|Collision radius of all projectiles is increased 40%, it also affects the projectiles visually in the same amount.
|-
|-
|id="ProjectileSpeedTrait"|'''Sluggish'''<br>50% Projectile Speed
|id="ProjectileSpeedTrait"|'''Sluggish'''<br>50% Projectile Speed
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|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|Mortar Monkey, Spike Factory
|Mortar Monkey, Spike Factory
|
|Speed of all projectiles reduced 50%.
|-
|-
|id="ProjectileSpeedTrait"|'''Slovenly'''<br>75% Projectile Speed
|id="ProjectileSpeedTrait"|'''Slovenly'''<br>75% Projectile Speed
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|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|Mortar Monkey, Spike Factory
|Mortar Monkey, Spike Factory
|
|Speed of all projectiles reduced 25%.
|-
|-
|id="ProjectileSpeedTrait"|'''Bullet-time'''<br>150% Projectile Speed
|id="ProjectileSpeedTrait"|'''Bullet-time'''<br>150% Projectile Speed
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|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|Mortar Monkey, Spike Factory
|Mortar Monkey, Spike Factory
|
|Speed of all projectiles increased 50%.
|-
|-
|id="ProjectileSpeedTrait"|'''Quicksilver'''<br>200% Projectile Speed
|id="ProjectileSpeedTrait"|'''Quicksilver'''<br>200% Projectile Speed
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|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|Mortar Monkey, Spike Factory
|Mortar Monkey, Spike Factory
|
|Speed of all projectiles increased 100%.
|-
|-
|id="PurpleDamageTrait"|'''Purple-coat'''<br>Can pop Purple Bloons, and deals +1 Damage to them
|id="PurpleDamageTrait"|'''Purple-coat'''<br>Can pop Purple Bloons, and deals +1 Damage to them
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|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]]
|
|
|
| rowspan="2" |All attacks deal +1 / 2× damage to Purple Bloons (including Blastapopoulos) and can damage them if they are immune to the attack but does not remove Glass Bloon immunity.
|-
|-
|id="PurpleDamageTrait"|'''Purple-peacock'''<br>Can pop Purple Bloons, and deals +100% Damage to them
|id="PurpleDamageTrait"|'''Purple-peacock'''<br>Can pop Purple Bloons, and deals +100% Damage to them
|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]]
|
|
|
|-
|-
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|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|Sniper Monkey, Monkey Ace, Heli Pilot, Mortar Monkey, Dartling Gunner
|Sniper Monkey, Monkey Ace, Heli Pilot, Mortar Monkey, Dartling Gunner
|
|Range is reduced 30%.
|-
|-
|id="RangeTrait"|'''One eye'd'''<br>85% Range
|id="RangeTrait"|'''One eye'd'''<br>85% Range
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|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|Sniper Monkey, Monkey Ace, Heli Pilot, Mortar Monkey, Dartling Gunner
|Sniper Monkey, Monkey Ace, Heli Pilot, Mortar Monkey, Dartling Gunner
|
|Range is reduced 15%.
|-
|-
|id="RangeTrait"|'''Spotter'''<br>120% Range
|id="RangeTrait"|'''Spotter'''<br>120% Range
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|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|Sniper Monkey, Monkey Ace, Heli Pilot, Mortar Monkey, Dartling Gunner
|Sniper Monkey, Monkey Ace, Heli Pilot, Mortar Monkey, Dartling Gunner
|
|Range is increased 20%.
|-
|-
|id="RangeTrait"|'''Longshot'''<br>135% Range
|id="RangeTrait"|'''Longshot'''<br>135% Range
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|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|Sniper Monkey, Monkey Ace, Heli Pilot, Mortar Monkey, Dartling Gunner
|Sniper Monkey, Monkey Ace, Heli Pilot, Mortar Monkey, Dartling Gunner
|
|Range is increased 35%.
|-
|-
|id="RetreatTrait"|'''Phantom'''<br>Stamina Costs +25% and retreating freezes most surrounding Bloons
|id="RetreatTrait"|'''Phantom'''<br>Stamina Costs +25% and retreating freezes most surrounding Bloons
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|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|
|
|
| rowspan="4" |Tower's Stamina is drained 4.8%, 4.4%, 3.6% and 3% when placed, respectively. (Phantom is +20% Stamina despite what the description says).
When the tower retreats, it creates an explosion that can freeze up to 60 Bloons for 9s. It only freezes one layer and does not affect MOAB-Class Bloons. The explosion has a radius of 60 units, ignores blockers, has a lifespan of 1s and has a 51% chance of freezing any particular Bloon in radius. The Tower has to have Stamina remaining to trigger the explosion. Sub-towers are not affected by this trait.
|-
|-
|id="RetreatTrait"|'''Survivor'''<br>Stamina Costs +10% and retreating freezes most surrounding Bloons
|id="RetreatTrait"|'''Survivor'''<br>Stamina Costs +10% and retreating freezes most surrounding Bloons
|[[File:BTD6 frontier TraitNegativeIcon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitNegativeIcon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]]
|
|
|
|-
|-
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|[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]]
|
|
|
|-
|-
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|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]]
|
|
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|-
|-
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|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]]
|Ice Monkey, Mortar Monkey, Spike Factory, Beast Handler
|Ice Monkey, Mortar Monkey, Spike Factory, Beast Handler
|
| rowspan="2" |If a projectile that flies on a straight line hits a Bloon, it starts a ricochet behavior which targets Close and it has minimum seeking distance of 5 units (infinite maximum). Rebound can only bounce once (despite what the description says) and Ricochet can do it up to 10 times. If the projectile has not depleted all its pierce after reaching its bounce cap, it will continue moving in a straight line after the last bounce.
|-
|-
|id="RicochetTrait"|'''Ricochet'''<br>Tower projectiles now Ricochet off Bloons up to 10 times
|id="RicochetTrait"|'''Ricochet'''<br>Tower projectiles now Ricochet off Bloons up to 10 times
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|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]]
|Ice Monkey, Mortar Monkey, Spike Factory, Beast Handler
|Ice Monkey, Mortar Monkey, Spike Factory, Beast Handler
|
|-
|-
|id="ShieldTrait"|'''Medic'''<br>Gain +10 Mana Shield after every round
|id="ShieldTrait"|'''Medic'''<br>Gain +10 Mana Shield after every round
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|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]]
|
|
|
| rowspan="2" |At the end of every round the Tower creates a [[Mana Shield (BTD6)|Mana Shield]] of the stated strength that absorbs lives lost from leaks, regardless of the tier, it is capped at 200 lives.
|-
|-
|id="ShieldTrait"|'''Doc'''<br>Gain +20 Mana Shield after every round
|id="ShieldTrait"|'''Doc'''<br>Gain +20 Mana Shield after every round
|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]]
|
|
|
|-
|-
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|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]]
|
|
|Also decreases model size and range by 50%
|Decreases the Tower's visual model and [[footprint]] by 50%. Range is also reduced by 25%
|-
|-
|id="SizeTrait"|'''Tiny'''<br>75% Footprint
|id="SizeTrait"|'''Tiny'''<br>75% Footprint
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|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]]
|
|
|Also decreases model size and range by 25%
|Decreases the Tower's visual model and footprint by 25%. Range is also reduced by 15%
|-
|-
|id="SizeTrait"|'''Oversize'''<br>125% Footprint
|id="SizeTrait"|'''Oversize'''<br>125% Footprint
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|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]]
|
|
|Also increases model size and range by 25%
|Increases the Tower's visual model and footprint by 25%. Range is also increased by 15%
|-
|-
|id="SizeTrait"|'''Big ol''''<br>150% Footprint
|id="SizeTrait"|'''Big ol''''<br>150% Footprint
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|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]]
|
|
|Also increases model size and range by 50%
|Increases the Tower's visual model and footprint by 50%. Range is also increased by 25%
|-
|-
|id="StickyBombTrait"|'''Primer'''<br>Chance to attach bombs to Bloons, dealing 15 Damage after 3s
|id="StickyBombTrait"|'''Primer'''<br>Chance to attach bombs to Bloons, dealing 15 Damage after 3s
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|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]]
|
|
|
| rowspan="2" |Projectiles now have a 50% chance to attach a [[Sticky Bomb (BTD6)|Sticky Bomb]] to any Bloon they collide with. The bomb is attached to all layers and will explode after 3s dealing 15 or 30 {{BTD6 dt|2}} damage to the target, respectively.
|-
|-
|id="StickyBombTrait"|'''Detonator'''<br>Chance to attach bombs to Bloons, dealing 30 Damage after 3s
|id="StickyBombTrait"|'''Detonator'''<br>Chance to attach bombs to Bloons, dealing 30 Damage after 3s
|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]]
|
|
|
|-
|-
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|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]]
|
|
|
| rowspan="2" |All attacks deal +1 / 2× damage to Black (including DDTs), White and Zebra Bloons and can damage them if they are immune to the attack but does not remove Lead immunity from DDTs.
|-
|-
|id="ZebraTrait"|'''Neutralizer'''<br>Can pop Black and White Bloons and deals +100% Damage to them
|id="ZebraTrait"|'''Neutralizer'''<br>Can pop Black and White Bloons and deals +100% Damage to them
|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]]
|
|
|
|-
|-
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|[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]]
|
|
|
| rowspan="2" |When projectiles expire they have a 20% chance of summoning  [[Necromancer: Unpopped Army|Zombie Bloons]] at the closest point of the track with a spacing of 0.5s. They deal 5 {{BTD6 dt|0}} damage to Bloons that collide with them and have 5 pierce. The Zombie Bloons travel backwards in the track at 50 units/s, they also have a collision radius of 6 units.
Particular differences between the trait tiers include:
 
* Friendly: Summons 2 Zombie Bloons with a lifespan of 18s.
* Undertaker: Summons 4 Zombie Bloons (despite what the description says) with a lifespan of 3s.
|-
|-
|id="ZombieTrait"|'''Undertaker'''<br>Chance to spawn 5 friendly Zombie Bloons from projectiles
|id="ZombieTrait"|'''Undertaker'''<br>Chance to spawn 5 friendly Zombie Bloons from projectiles
|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]]
|
|
|
|}
|}

Revision as of 02:38, 27 December 2025

In-game button to see the traits of currently selected towers

Traits are a game mechanic in the Frontier Legends DLC of Bloons TD 6. These are passive effects that all Towers have, and can be positive or negative and can range from raw stat modifiers to the ability to summon Zombie Bloons.

Mechanics

Traits are classified in two ways: Rarity and Tier. Rarity is a somewhat arbitrary classification, but usually traits with better effects tend to have a higher Rarity. Tier determines the potency of the effect and has four levels, with the first two being negative and the second two are positive. When Towers are generated at the Salon, the game randomly determines the amount, rarity and tier of those traits. Story Towers, Heroes and Legendary recruits have a fixed set of traits.

Trait tier distribution
Icon Rarity Chance Effect
1 10% Very negative
2 15% Negative
3 40% Positive
4 35% Very positive
Trait rarity distribution
Icon Rarity Chance
0 40%
1 30%
2 20%
3 10%
Trait amount distribution
Amount Chance
1 25%
2 50%
3 25%

List of Traits

Text Tier Rarity Excluded towers Effect
Cross-eyed
Shot spread 100%
Boomerang Monkey, Spike Factory, Beast Handler +100% projectile spread
Clumsy
Shot spread 50%
Boomerang Monkey, Spike Factory, Beast Handler +50% projectile spread
Straight Shooter
Shot spread -50%
Boomerang Monkey, Spike Factory, Beast Handler −50% projectile spread
Crackshot
Shot spread -100%
Boomerang Monkey, Spike Factory, Beast Handler −100% projectile spread
Laggard
80% Attack Speed
1.2× attack cooldown multiplier, which is equivalent to a −17% attack speed decrease.
Encumbered
90% Attack Speed
1.1× attack cooldown multiplier, which is equivalent to a −9% attack speed decrease.
Quickshot
115% Attack Speed
0.85× attack cooldown multiplier, which is equivalent to a +18% attack speed increase.
Rapid-fire
130% Attack Speed
0.7× attack cooldown multiplier, which is equivalent to a +43% attack speed increase.
Twister
Projectiles wiggle around with 20% Blowback chance (Not MOABs)
Spike Factory All projectiles from the Tower now have the stated chance to inflict a blowback effect to non-MOAB-Class Bloons which sends them back in the track a random amount between 10 and 50 units.

Additionally, the projectiles now move in a curvy wave-like pattern which fixes their lifespan to 1s.

Dust-devil
Projectiles wiggle around with 50% Blowback chance (Not MOABs)
Spike Factory
Zinger
Projectiles bounce off Blocking Objects and Map Borders
Ice Monkey, Mortar Monkey, Spike Factory, Beast Handler Projectiles can bounce from map objects and borders and also can re-hit Bloons after bouncing.
True-eye
Can see Camo and deals +1 Damage to them
Grants Camo detection and all attacks now deal +1 / 2× bonus damage to Camo Bloons.
Red-wristed
Can see Camo and deals +100% Damage to them
Boot-draggin'
Costs +50% Stamina to place
Tower's Stamina is drained 6% when placed.
Slow-ridin'
Costs +30% Stamina to place
Tower's Stamina is drained 5.2% when placed.
Itchin’
Costs -30% Stamina to place
Tower's Stamina is drained 2.8% when placed.
Rarin’
Costs -50% Stamina to place
Tower's Stamina is drained 2% when placed.
Keen-eye
Chance to crit for +100% Damage
Glue Gunner The Crit chance works in the same way as Bullseye starting at 5% and increases if the attack's target is further away from the Tower at a rate of 0.5% per unit of distance.

The Crit damage multiplier is 2× and 3×, respectively.

Razor-eye
Chance to crit for +200% Damage
Glue Gunner
Feeble
60% Damage
All attacks now have a 0.5× damage multiplier. Not 0.6× as the description says.
Weak
80% Damage
All attacks now have a 0.8× damage multiplier.
Powerful
125% Damage
All attacks now have a 1.25× damage multiplier.
Brutal
150% Damage
All attacks now have a 1.5× damage multiplier.
Patient
Attacks faster the closer Bloons are to leaking up to 30%
Increases its attack speed in the same way as Elite Defender. The bonus goes from +0% to +30% and +60% when the Bloons are about to leak, respectively.
Seein'-red
Attacks faster the closer Bloons are to leaking up to 60%
Firestarter
Has a chance to set Bloons on fire for 1 Damage per second, for 4.5s
Projectiles have a 20% chance of inflicting a damage over time effect, but the stats are different to what is stated in the trait's description:
  • Firestarter: 2 Fire damage every second for 4.1s.
  • Guns-blazin': 4 Fire damage every second for 8.1s.

The effect can be applied even if the main projectile does not damage the Bloon and affects all layers.

Guns-blazin'
Has a chance to set Bloons on fire for 3 Damage per second, for 6s
Adhesive
Chance to coat Bloons in molasses, slowing by 40% for 1.5s. Less effective on MOAB-Class Bloons
Projectiles have a 20% chance of applying a glue-like effect to the Bloons which reduces their speed 40% (0.6× speed multiplier) for 1.6 and 6.1s, respectively. It affects 3 layers. MOAB-Class (except BADs and Bosses) have their speed reduced 10% instead (0.9× speed multiplier).
Molasses
Chance to coat Bloons in molasses, slowing by 40% for 6s. Less effective on MOAB-Class Bloons
Bananite glutton
Bananite earnt -10% while in Posse
It affects all sources of Bananite in the DLC. If multiple towers have these traits, they stack additively.
Greedy
Bananite earnt -5% while in Posse
Covetous
Bananite earnt +5% while in Posse
Lustrous
Bananite earnt +10% while in Posse
Pathfinder
Projectiles now seek out Bloons with turn strength 180
Ice Monkey, Mortar Monkey, Spike Factory, Beast Handler Projectiles that travel in a straight line can now track their targets anywhere in the map with a turn speed of 180°/s and 270°/s, respectively.
Waymaker
Projectiles now seek out Bloons with turn strength 270
Ice Monkey, Mortar Monkey, Spike Factory, Beast Handler
Cold-leaded
Chance to Freeze non MOAB-Class Bloons for 1s
Projectiles have a 20% chance of freezing Bloons for the stated amount of time. The freeze affects 3 layers.
Frostbrand
Chance to Freeze non MOAB-Class Bloons for 3s
Bowie
Gains a 25% chance for projectiles to produce ricocheting blades
When the projectiles of a Tower with this trait expire they have the stated chance of creating 2 blades at an angle of 45°.

They deal 1 Shatter damage and have 5 pierce and cannot target or hit Camo Bloons unless their parent tower has Camo detection. Their lifespan is 0.4s and they travel in a straight line at 300 units/s upon creation and can bounce from obstacles, but if they hit a Bloon, the projectile instead starts a ricochet behavior which targets Close and it has minimum seeking distance of 5 units (infinite maximum), the movement uses Adora's seeking mechanics.

Fanged
Gains a 65% chance for projectiles to produce ricocheting blades
Kickin'
Knocks back Bloons with 50% power. Heavier targets by 20% of that amount
Projectiles now inflict a knockback effect that lasts 0.2s, with the following speed multipliers:
  • Kickin': −0.5× against light Bloons (Rainbow and below) and −0.1× against Heavy (Lead, Ceramic) and MOAB-Class Bloons.
  • Big Boot: −1.0× against light Bloons and −0.2× against Heavy and MOAB-Class Bloons.

It also makes all projectiles 10% larger visually, but their collision radius stays the same.

Big-boot
Knocks back Bloons with 100% power. Heavier targets by 20% of that amount
Exile
A Monkey on the outs. Attack Speed, Range, Accuracy, and Projectile Speed heavily reduced.
+50% projectile spread, −13% attack speed (1.15× attack cooldown), −17.5% range, −25% pierce, −50% projectile speed, -20% projectile size
Outlaw
A Monkey who shuns good society. Attack Speed, Range, Accuracy, and Projectile Speed slightly reduced.
+25% projectile spread, −7% attack speed (1.075× attack cooldown), -8.75% range, -17.5% pierce, -25% projectile speed, -10% projectile size
Renowned
A well liked Monkey 'round these parts. Attack Speed, Range, Accuracy, and Projectile Speed slightly improved.
−25% projectile spread, +8% attack speed (0.925× attack cooldown), +8.75% range, +17.5% pierce, +25% projectile speed, +10% projectile size
Legend
A Legendary Monkey, known across the Frontier. Attack Speed, Range, Accuracy, and Projectile Speed heavily improved.
−50% projectile spread, +18% attack speed (0.85× attack cooldown), +17.5% range, +35% pierce, +50% projectile speed, +20% projectile size, +50% tower size and grants Camo detection.
Red-eyed
Can pop all Bloon types. Stamina costs increased 200%
Glue Gunner, Alchemist All attacks can now pop any type of Bloon, but Tower's Stamina is drained 12% and 8% when placed, respectively.
Hell-bent
Can pop all Bloon types. Stamina costs increased 100%
Glue Gunner, Alchemist
Yellow-bellied
Deals 75% Damage to MOABs and Boss Bloons
All attacks now have a 0.75× damage multiplier to MOAB-Class Bloons.
Take-down
Deals 125% Damage to MOABs and Boss Bloons
All attacks now have a 1.25× damage multiplier to MOAB-Class Bloons.
Big-blimp-hunter
Deals 150% Damage to MOABs and Boss Bloons
All attacks now have a 1.5× damage multiplier to MOAB-Class Bloons.
Cloudstride
Towers placed within 30 radius ignore Land & Water rules
Creates cloud platforms for water towers in land (Lord of the Abyss) and land towers in water (Arctic Wind) in the stated radius around itself. The tower still needs to be placed in a valid location.
Skywalker
Towers placed within 50 radius ignore Land & Water rules
Rooted
Cannot retreat, Damage +0% & Attack Speed +0%
The Tower cannot longer retreat after being placed.
Monkey-glue
Cannot retreat, Damage +20% & Attack Speed +10%
The Tower cannot longer retreat after being placed. All attacks now have an 1.2× damage bonus multiplier and +11% attack speed (0.9× attack cooldown multiplier).
Banana-bond
Cannot retreat, Damage +50% & Attack Speed +20%
The Tower cannot longer retreat after being placed. All attacks now have an 1.5× damage bonus multiplier and +25% attack speed (0.8× attack cooldown multiplier).
Hollow-iron
50% Pierce
Pierce of all projectiles is reduced 50%
Soft-shot
70% Pierce
Pierce of all projectiles is reduced 30%
Piercing
135% Pierce
Pierce of all projectiles is increased 35%
Heavy-puncha
170% Pierce
Pierce of all projectiles is increased 70%
Peashooter
60% Projectile & explosion size
Collision radius of all projectiles is decreased 40%, it also affects the projectiles visually in the same amount.
Popgun
80% Projectile & explosion size
Collision radius of all projectiles is decreased 20%, it also affects the projectiles visually in the same amount.
Slugga
120% Projectile & explosion size
Collision radius of all projectiles is increased 20%, it also affects the projectiles visually in the same amount.
Cannonball
140% Projectile & explosion size
Collision radius of all projectiles is increased 40%, it also affects the projectiles visually in the same amount.
Sluggish
50% Projectile Speed
Mortar Monkey, Spike Factory Speed of all projectiles reduced 50%.
Slovenly
75% Projectile Speed
Mortar Monkey, Spike Factory Speed of all projectiles reduced 25%.
Bullet-time
150% Projectile Speed
Mortar Monkey, Spike Factory Speed of all projectiles increased 50%.
Quicksilver
200% Projectile Speed
Mortar Monkey, Spike Factory Speed of all projectiles increased 100%.
Purple-coat
Can pop Purple Bloons, and deals +1 Damage to them
All attacks deal +1 / 2× damage to Purple Bloons (including Blastapopoulos) and can damage them if they are immune to the attack but does not remove Glass Bloon immunity.
Purple-peacock
Can pop Purple Bloons, and deals +100% Damage to them
Blind
70% Range
Sniper Monkey, Monkey Ace, Heli Pilot, Mortar Monkey, Dartling Gunner Range is reduced 30%.
One eye'd
85% Range
Sniper Monkey, Monkey Ace, Heli Pilot, Mortar Monkey, Dartling Gunner Range is reduced 15%.
Spotter
120% Range
Sniper Monkey, Monkey Ace, Heli Pilot, Mortar Monkey, Dartling Gunner Range is increased 20%.
Longshot
135% Range
Sniper Monkey, Monkey Ace, Heli Pilot, Mortar Monkey, Dartling Gunner Range is increased 35%.
Phantom
Stamina Costs +25% and retreating freezes most surrounding Bloons
Tower's Stamina is drained 4.8%, 4.4%, 3.6% and 3% when placed, respectively. (Phantom is +20% Stamina despite what the description says).

When the tower retreats, it creates an explosion that can freeze up to 60 Bloons for 9s. It only freezes one layer and does not affect MOAB-Class Bloons. The explosion has a radius of 60 units, ignores blockers, has a lifespan of 1s and has a 51% chance of freezing any particular Bloon in radius. The Tower has to have Stamina remaining to trigger the explosion. Sub-towers are not affected by this trait.

Survivor
Stamina Costs +10% and retreating freezes most surrounding Bloons
Ambusher
Stamina Costs -10% and retreating freezes most surrounding Bloons
Escapist
Stamina Costs -25% and retreating freezes most surrounding Bloons
Rebound
Tower projectiles now Ricochet off Bloons up to 2 times
Ice Monkey, Mortar Monkey, Spike Factory, Beast Handler If a projectile that flies on a straight line hits a Bloon, it starts a ricochet behavior which targets Close and it has minimum seeking distance of 5 units (infinite maximum). Rebound can only bounce once (despite what the description says) and Ricochet can do it up to 10 times. If the projectile has not depleted all its pierce after reaching its bounce cap, it will continue moving in a straight line after the last bounce.
Ricochet
Tower projectiles now Ricochet off Bloons up to 10 times
Ice Monkey, Mortar Monkey, Spike Factory, Beast Handler
Medic
Gain +10 Mana Shield after every round
At the end of every round the Tower creates a Mana Shield of the stated strength that absorbs lives lost from leaks, regardless of the tier, it is capped at 200 lives.
Doc
Gain +20 Mana Shield after every round
Microscopic
50% Footprint
Decreases the Tower's visual model and footprint by 50%. Range is also reduced by 25%
Tiny
75% Footprint
Decreases the Tower's visual model and footprint by 25%. Range is also reduced by 15%
Oversize
125% Footprint
Increases the Tower's visual model and footprint by 25%. Range is also increased by 15%
Big ol'
150% Footprint
Increases the Tower's visual model and footprint by 50%. Range is also increased by 25%
Primer
Chance to attach bombs to Bloons, dealing 15 Damage after 3s
Projectiles now have a 50% chance to attach a Sticky Bomb to any Bloon they collide with. The bomb is attached to all layers and will explode after 3s dealing 15 or 30 Explosion damage to the target, respectively.
Detonator
Chance to attach bombs to Bloons, dealing 30 Damage after 3s
Nullifier
Can pop Black and White Bloons and deals +1 Damage to them
All attacks deal +1 / 2× damage to Black (including DDTs), White and Zebra Bloons and can damage them if they are immune to the attack but does not remove Lead immunity from DDTs.
Neutralizer
Can pop Black and White Bloons and deals +100% Damage to them
Friendly
Chance to spawn 2 friendly Zombie Bloons from projectiles
When projectiles expire they have a 20% chance of summoning Zombie Bloons at the closest point of the track with a spacing of 0.5s. They deal 5 Normal damage to Bloons that collide with them and have 5 pierce. The Zombie Bloons travel backwards in the track at 50 units/s, they also have a collision radius of 6 units.

Particular differences between the trait tiers include:

  • Friendly: Summons 2 Zombie Bloons with a lifespan of 18s.
  • Undertaker: Summons 4 Zombie Bloons (despite what the description says) with a lifespan of 3s.
Undertaker
Chance to spawn 5 friendly Zombie Bloons from projectiles

Hero traits

Each Hero has a unique set of traits, a certain starting level, and a cost in Bananite to hire. Hero Skins have different traits from regular Heroes, including those that cannot be purchased with Monkey Money.

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Legendary recruits

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There is a 5% chance that any possible recruit in the Saloon has a "Legendary" status, with powerful traits and some upgrades applied, but they are more expensive than their regular counterparts. Their tower type, upgrades, name and traits are fixed. Some of their names are a reference to popular Bloons content creators.

Name Tower Recruit cost Trait 1 Trait 2 Trait 3
One-Mile Morgan  0-4-2 Desperado Insta Legend Big ol' Longshot
Ember Hellblast Graves  2-0-4 Desperado Insta Renowned Undertaker Fanged
Mar. Mathers  3-2-0 Ninja Monkey Insta Legend Guns-blazin' Ricochet
Elmer Sticky Fingers  2-0-3 Glue Gunner Insta Legend Detonator Heavy-puncha
Mar. Molasses  2-3-0 Sniper Monkey Insta Legend Seein'-red Molasses
Big Brass Tsunami  0-2-3 Tack Shooter Insta Legend Big ol' Rapid-fire
Drifting Shade  0-2-3 Super Monkey Insta Legend Rapid-fire Banana-bond
The Unforgiven  0-2-3 Monkey Sub Insta Legend Quicksilver Razor-eye
Pale Rider  3-0-2 Ice Monkey Insta Legend Neutralizer Fanged
Phantom Corsair  0-3-2 Monkey Buccaneer Insta Legend Molasses Undertaker
Finn Rivers  3-0-0 Beast Handler Insta Renowned Frostbrand Molasses
The Proposition  0-3-2 Dartling Gunner Insta Legend Crackshot Ricochet
Deadclaw Dan  0-3-0 Beast Handler Insta Legend Razor-eye Molasses
Skye Tombstone  0-2-3 Monkey Ace Insta Renowned Zinger Undertaker
Sawbones Sam  3-0-0 Alchemist Insta Renowned Rapid-fire Doc
Blazing Saddle Bill  2-3-0 Boomerang Monkey Insta Legend Rarin’ Guns-blazin'
Short Fuse Boone  3-0-2 Dart Monkey Insta Microscopic Detonator Ricochet
Masterplanner Charles  2-3-0 Heli Pilot Insta Microscopic Rarin’ Escapist
Halt O'Carrick  0-2-3 Dart Monkey Insta Legend Waymaker Longshot
The Bulwark  3-0-2 Spike Factory Insta Renowned Heavy-puncha Seein'-red
Funky Town  3-1-0 Monkey Village Insta Microscopic Longshot Lustrous
Lazy Louie's Lookout  2-3-0 Monkey Village Insta $34,695 Microscopic Rarin’ Escapist
Max Lidot  0-3-0 Dart Monkey Insta Renowned Rapid-fire Hell-bent
Ironshot ISAB  0-3-0 Super Monkey Insta $40,200 Renowned Longshot Ricochet
Super BomBattery  2-3-0 Mortar Monkey Insta Renowned Red-wristed Rapid-fire
Chewie Chompa  2-3-0 Bomb Shooter Insta Renowned Brutal Banana-bond
Unrelenting Dragoon  0-3-2 Wizard Monkey Insta Renowned Waymaker Purple-peacock
Highrule Mack  3-0-0 Super Monkey Insta Renowned Waymaker Guns-blazin'
Punji der Totengräber  2-3-0 Spike Factory Insta Renowned Big-blimp-hunter Undertaker
Hellfire H-Bomb  3-0-2 Mortar Monkey Insta Renowned Cannonball Neutralizer
Dab Lune Oakheart  0-3-0 Druid Insta Renowned Doc Red-wristed
Tornado Tewtiy  2-3-0 Druid Insta Renowned Skywalker Dust-devil
Desert Sabre  3-2-0 Sniper Monkey Insta Renowned Fanged Seein'-red
Neo Trickshot Lawless  3-0-2 Glue Gunner Insta Renowned Big-boot Fanged
Raider Ethan Reckless  3-0-2 Wizard Monkey Insta Renowned Big-boot Fanged
Chillhands Frostee  0-3-0 Mermonkey Insta Renowned Zinger Quicksilver

Update history

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Trait Changes
Twister / Dust-devil
  • Neutral No longer appears on Spike Factories
Cloudstride / Skywalker
  • No longer causes the game to crash on Underground (bug fix)
Trait Changes
Feeble
  • Buff Damage penalty decreased ― -50% → -40% (bug fix)
    • Note: Now it behaves according to its description
Firestarter
  • Description changed to now correctly say it lasts 4s instead of 4.5s (bug fix)
    • Note: Still states incorrectly that deals 1 damage per per second, when it actually deals 2
Guns-blazin'
  • Description changed to now correctly say it lasts 8s instead of 6s (bug fix)
    • Note: Still states incorrectly that deals 3 damage per per second, when it actually deals 4
Phantom
  • Nerf Stamina drain fixed as it was doing a 20% increase instead of the 25% stated on the description ― 4.8% → 5% (bug fix)
Rebound
  • Buff Now bounces the correct amount of times according to the description ― 1 → 2 (bug fix)
Undertaker
  • Buff Zombie Bloon lifespan increased ― 3s → 18s (bug fix)
Friendly / Undertaker
  • Fixed an interaction with the Waders outfit of Sheriff, where it would start spawning Fishes instead of Zombie Bloons (bug fix)
Trait Changes
Phantom
  • Neutral Rarity increased ― 0 → 2
Survivor
  • Neutral Rarity increased ― 1 → 2
Escapist
  • Neutral Rarity decreased ― 3 → 2
  • Temporary Traits: Remaining rounds countdown now displays in-game
  • Buff Temporary Traits: Now only counts down while the tower is placed (bug fix)
  • Temporary Traits: Round countdown should now live update
  • Buff Temporary TraitsCovetous and Lustrous should now correctly work on Bananite crystals and chests (bug fix)