Glaives (BTD6): Difference between revisions
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Glaives serves as a solid early-game with {{BTD6 mk|Recurring 'Rangs}}, which allows its pierce to be maximized. In this case, it can be crosspathed further into 2-0-2 to improve its power into the latter part of mid-game. Without this MK, Glaives can still be used to thin out dense early rounds, but is unreliable on its own and mainly sees use as a crosspath for higher-tier Boomerang Monkeys. | Glaives serves as a solid early-game with {{BTD6 mk|Recurring 'Rangs}}, which allows its pierce to be maximized. In this case, it can be crosspathed further into 2-0-2 to improve its power into the latter part of mid-game. Without this MK, Glaives can still be used to thin out dense early rounds, but is unreliable on its own and mainly sees use as a crosspath for higher-tier Boomerang Monkeys. | ||
Glaives is the optimal crosspath for {{BTD6|Bionic Boomerang}} and {{BTD6|Turbo Charge}}, while {{BTD6|Perma Charge}} prefers Glaives when de-[[Lead Bloon (BTD6)|Leading]] for {{BTD6|DDT}}s has been obtained. Glaives is optimal for {{BTD6|MOAB Press}} when the map has one entrance per round. | Glaives is the optimal crosspath for {{BTD6|Bionic Boomerang}} and {{BTD6|Turbo Charge}}, while {{BTD6|Perma Charge}} prefers Glaives when de-[[Lead Bloon (BTD6)|Leading]] for {{BTD6|DDT}}s has been obtained. Glaives is optimal for {{BTD6|MOAB Press}} when the map has one entrance per round. The other bottom path upgrades see less benefit from this crosspath. | ||
==Update history== | ==Update history== | ||