BAD (BTD6): Difference between revisions
m changed to exact numbers, if this isn't preferred then you can undo it but change the second number under BBS from ≈ 19,500 to ≈ 21,000 because that's more accurate |
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==Tips== | ==Tips== | ||
{{BTD6 last updated|51.2|section=y}} | {{BTD6 last updated|51.2|section=y}} | ||
{{strategy needed| | {{strategy needed|Specific, practical tips to deal with BADs}} | ||
*[[First Strike Capability (BTD6)|First Strike]] can instantly destroy the BAD on round 100 if it has taken at least 24,578 damage first (21,092 if {{BTD6 mk|Big Bloon Sabotage}} is enabled). | *[[First Strike Capability (BTD6)|First Strike]] can instantly destroy the BAD on round 100 if it has taken at least 24,578 damage first (21,092 if {{BTD6 mk|Big Bloon Sabotage}} is enabled). | ||
** | **A BAD's last damage phase (when its left and right turbines are destroyed) is an indicator that it is ''near'' this damage threshold. With Big Bloon Sabotage, the BAD reaches its final phase once it has taken 20,160 damage (22,400 without).<!--28/5=22.4--> | ||
==Skins== | ==Skins== | ||