BAD (BTD6): Difference between revisions

Yttri (talk | contribs)
m changed to exact numbers, if this isn't preferred then you can undo it but change the second number under BBS from ≈ 19,500 to ≈ 21,000 because that's more accurate
Tips: what
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==Tips==
==Tips==
{{BTD6 last updated|51.2|section=y}}
{{BTD6 last updated|51.2|section=y}}
{{strategy needed|Add tips for how to deal with BADs specifically}}
{{strategy needed|Specific, practical tips to deal with BADs}}
*BADs are the biggest threats throughout deep [[Freeplay]], leading to a lot of strategies revolving around dealing with them.
*The first BAD poses a threat to defenses that lack single-target damage and rely too much on stalling. Also, when popped, the children DDTs can quickly rush through the defenses.
*[[First Strike Capability (BTD6)|First Strike]] can instantly destroy the BAD on round 100 if it has taken at least 24,578 damage first (21,092 if {{BTD6 mk|Big Bloon Sabotage}} is enabled).
*[[First Strike Capability (BTD6)|First Strike]] can instantly destroy the BAD on round 100 if it has taken at least 24,578 damage first (21,092 if {{BTD6 mk|Big Bloon Sabotage}} is enabled).
**At the last damage phase, its left and right turbines are destroyed, a simple indicator that the BAD is beginning to be within insta-kill range.<!--need 25k damage first; not quite there yet--> With Big Bloon Sabotage, the BAD reaches its final phase once it has taken 20,160 damage; without it, it's 22,400.<!--28/5=22.4-->
**A BAD's last damage phase (when its left and right turbines are destroyed) is an indicator that it is ''near'' this damage threshold. With Big Bloon Sabotage, the BAD reaches its final phase once it has taken 20,160 damage (22,400 without).<!--28/5=22.4-->


==Skins==
==Skins==