Artillery Command: Difference between revisions

actually I think I made this lede worse... lily save me
No edit summary
Tags: Mobile edit Mobile web edit Advanced mobile edit
 
Line 20: Line 20:
|charges=2
|charges=2
}}
}}
{{Cleanup|lede needs a rewrite to ensure game mechanics are communicated properly}}
 
'''Artillery Command''' is an [[Power (BCS)|Advanced Power]] [[card]] in ''[[Bloons Card Storm]]'', introduced in {{BCS version|4.0}}. It causes all the player's Mortar-type and Bomb Shooter-type [[Monkey (BCS)|Monkey]]s to automatically attack a random target (except [[Dreadbloon (BCS)|Dreadbloon]], but including protected [[Camo#Bloons Card Storm|Camo Bloons]]) one time (even while [[stunned]]) without consuming any Ammo or Temporary Ammo. They attack in the order they were played on the board, oldest first. Attacks against Bloons while a [[Must Pop]] Bloon is also active will deal no damage to the other Bloons. It can only be added to [[Striker Jones (BCS)|Striker Jones]] decks.
'''Artillery Command''' is an [[Power (BCS)|Advanced Power]] [[card]] in ''[[Bloons Card Storm]]'', introduced in {{BCS version|4.0}}. It causes all the player's [[Mortar]]-type and [[Bomb Shooter]]-type [[Monkey (BCS)|Monkey]]s to automatically attack a random target once without consuming any Ammo or Temporary Ammo. They attack in the order they were played on the board, oldest first. It can only be added to [[Striker Jones (BCS)|Striker Jones]] decks.
 
Monkeys affected by Artillery Command will attack when even while [[stunned]]. They cannot attack [[Dreadbloon (BCS)|Dreadbloon]], but they can attack protected [[Camo#Bloons Card Storm|Camo Bloons]]. While a [[Must Pop]] Bloon is active, Artillery Command will still target randomly but non-Must Pop targets take no damage.


==Tips==
==Tips==