Submerge and Support (BTD6): Difference between revisions
Overclockbtd (talk | contribs) I think some more debloating is necessary |
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==Strategy== | ==Strategy== | ||
{{BTD6 last updated| | {{BTD6 last updated|52.2|section=y}} | ||
Submerge and Support is a solid de-camo tower, being cheaper than | Submerge and Support is a solid de-camo tower, being cheaper than most other decamo options. Despite dealing no damage while submerged, it's overall favorable; this avoids stealing from bloon-based income generators such as [[Bloon Trap (BTD6)|Bloon Trap]], while not demanding external camo detection. It works the best when placed so that its radius covers the entirety of a bend and it can de-camo reliably. However, when playing on maps without bends or with multiple far-apart lanes, Submerge and Support's utility falls off. Due to its lack of constant decamo, it is not sufficient by itself against {{BTD6|DDT}}s. | ||
To maximize its value, un-submerge it on rounds without Camos to use its main attack. 3-0-1 is the optimal crosspath, greatly enhancing the de-camo pulse's reliability against fast Bloons. {{BTD6|Airburst Darts}} is not needed because it does not increase pulse rate, but still useful when a strong early-game tower is desired. Middle crosspaths | To maximize its value, un-submerge it on rounds without Camos to use its main attack. 3-0-1 is the optimal crosspath, greatly enhancing the de-camo pulse's reliability against fast Bloons. {{BTD6|Airburst Darts}} is not needed because it does not increase pulse rate, but still useful when a strong early-game tower is desired. Middle crosspaths don't do anything at tier 3. | ||
==Update history== | ==Update history== | ||