Temple Sacrifice (BTD6): Difference between revisions
→Tips and recommendations: Added 1 tower efficient sacrifices, I wrote a program to find them |
→Military: quick fix |
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|Main attack: [[Projectile speed]] increased by 12% (400 units/s → 448 units/s on a base Sun Temple). | |Main attack: [[Damage]] increased by 1 (5 → 6 on a base Sun Temple). [[Projectile speed]] increased by 12% (400 units/s → 448 units/s on a base Sun Temple). | ||
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|Main attack: [[Damage]] increased by | |Main attack: [[Damage]] increased by 2 (5 → 7 on a base Sun Temple). Projectile speed increased by 50% (544 units/s → 600 units/s). | ||
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* For the stat section, projectile speed bonuses stacks multiplicatively with each other and the {{BTD6|Epic Range}} upgrade. At max sacrifices, it will be 2.25× multiplier (1.5 × 1.5). | * For the stat section, projectile speed bonuses stacks multiplicatively with each other and the {{BTD6|Epic Range}} upgrade. At max sacrifices, it will be 2.25× multiplier (1.5 × 1.5). | ||
* Sun Temple's Mini Spectres fly in a circle figure with a radius of 80 units. True Sun God's Mini Spectres fly in infinite figure (two circles with a radius of 40 units). | * Sun Temple's Mini Spectres fly in a circle figure with a radius of 80 units. True Sun God's Mini Spectres fly in infinite figure (two circles with a radius of 40 units). | ||
* Damage bonus a + | * Damage bonus a +1/+2 increase, at max sacrifices it will be +4 damage. | ||
=== Magic === | === Magic === | ||