Glass Bloon (BTD6): Difference between revisions

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updated to v53.0
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| parent of = [[Zebra Bloon (BTD6)|Zebra Bloon]] ×1, [[Regrow Bloon (BTD6)|Regrow]] Zebra Bloon ×1, [[Camo Bloon (BTD6)|Camo]] Zebra Bloon ×1
| parent of = [[Zebra Bloon (BTD6)|Zebra Bloon]] ×1, [[Regrow Bloon (BTD6)|Regrow]] Zebra Bloon ×1, [[Camo Bloon (BTD6)|Camo]] Zebra Bloon ×1
| child of =  
| child of =  
| immunity = Energy, Plasma, Fire, Frigid, any explosion
| immunity = Energy, Plasma, Frigid
| speed = 88
| speed = 88
| size = 8
| size = 8
| danger = 7
| danger = 7
}}
}}
The '''Glass Bloon''' is a type of [[Bloon]] in the ''[[Frontier Legends]]'' DLC for ''[[Bloons TD 6]]''. They have the same immunities as a [[Purple Bloon (BTD6)|Purple Bloon]], have 20 health, and additionally cause immune projectiles to bounce off of them. When popped, they release 1 [[Zebra Bloon (BTD6)|Zebra Bloon]], 1 [[Camo Bloon (BTD6)|Camo]] Zebra Bloon, and 1 [[Regrow Bloon (BTD6)|Regrow]] Zebra Bloon (which cannot regrow back into a Glass Bloon). Glass Bloons have the same targeting priority as [[Zebra Bloon (BTD6)|Zebra Bloon]]s and [[Lead Bloon (BTD6)|Lead Bloon]]s.
The '''Glass Bloon''' is a type of [[Bloon]] in the ''[[Frontier Legends]]'' DLC for ''[[Bloons TD 6]]'', introduced in {{BTD6 version|52.0}}. They are immune to {{BTD6 dt|Energy}}, {{BTD6 dt|Plasma}} and {{BTD6 dt|Frigid}}, have 20 health, and additionally cause immune projectiles to bounce off of them. When popped, they release 1 [[Zebra Bloon (BTD6)|Zebra Bloon]], 1 [[Camo Bloon (BTD6)|Camo]] Zebra Bloon, and 1 [[Regrow Bloon (BTD6)|Regrow]] Zebra Bloon (which cannot regrow back into a Glass Bloon). Glass Bloons have the same targeting priority as [[Zebra Bloon (BTD6)|Zebra Bloon]]s and [[Lead Bloon (BTD6)|Lead Bloon]]s.


Internally, there is a specific [[damage type]] that Glass Bloons are immune to (which is applied to {{BTD6 dt|Energy}} and {{BTD6 dt|Plasma}} attacks); however, the Bloon itself also has [[Purple Bloon (BTD6)|purple]] properties, giving it additional immunity to {{BTD6 dt|Fire}} and {{BTD6 dt|Frigid}} attacks as well. It is currently unknown if this is a bug or intended behavior.
At first glance, they have the same immunity as [[Purple Bloon (BTD6)|Purple Bloons]], but this is actually not the case as Glass Bloons can be damaged by {{BTD6 dt|Fire}} attacks, and Purple Bloons are still immune to them. During release these Bloons also had Purple properties, making them the same as Purple Bloons immunity-wise, but this oversight got fixed in {{BTD6 version|53.0}}.


Glass Bloons are immune to any explosion regardless of their actual damage type. This means that [[Monkey Intelligence Bureau (BTD6)|MIB]] cannot allow them to pop Glass Bloons, and towers that use an explosion-like attack with a damage type that should damage them, like a [[Megalodon]], cannot damage them.
Glass Bloons are immune to any explosion regardless of their actual damage type. This means that [[Monkey Intelligence Bureau (BTD6)|MIB]] cannot allow them to pop Glass Bloons, and towers that use an explosion-like attack with a damage type that should damage them, like a [[Megalodon]], cannot damage them.
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<!--{{BTD6 last updated|52.1|section=y}}-->
<!--{{BTD6 last updated|52.1|section=y}}-->
{{strategy needed}}
{{strategy needed}}
== Update history ==
{{BTD6 change list by name|Glass Bloon}}


==Gallery==
==Gallery==