Ceasefire: Difference between revisions

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Added a small blurb about cease not countering peace
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==Tips==
==Tips==
{{BCS last updated|6.0|section=y}}
{{BCS last updated|6.2|section=y}}
*Ceasefire is a more expensive and much rarer [[Whoops]] that affects all enemy Monkeys. It's mainly used as a counter to Defenders or Temporary Monkeys (especially [[Robo Monkey (BCS)|Robo Monkey]], [[Corvus Academy of Arts]], and [[MOAB Construction Facility]]). It is niche but effective against them.
*Ceasefire is a more expensive and much rarer [[Whoops]] that affects all enemy Monkeys. It's mainly used as a counter to Defenders or Temporary Monkeys (especially [[Robo Monkey (BCS)|Robo Monkey]], [[Corvus Academy of Arts]], and [[MOAB Construction Facility]]). It is niche but effective against them.
*Unlike most removal/sabotage cards, Ceasefire affects multiple enemy Monkeys, but expensive and lacks utility. Thus, it's more of an anti-control card than Whoops, which is more versatile for all types of decks.
*Unlike most removal/sabotage cards, Ceasefire affects multiple enemy Monkeys, but expensive and lacks utility. Thus, it's more of an anti-control card than Whoops, which is more versatile for all types of decks.
*Ceasefire cannot stop Druid of Peace’s effect, meaning that for some anti-OTK setups, Ceasefire may be ineffective.
*Like Whoops, most players will try to use up all their Ammo on Monkeys that attack Bloons, and using Ceasefire on one reload Monkeys that are not Defenders is pointless.
*Like Whoops, most players will try to use up all their Ammo on Monkeys that attack Bloons, and using Ceasefire on one reload Monkeys that are not Defenders is pointless.