Lord of the Abyss: Difference between revisions

Tags: Reverted Visual edit
m Reverted edit by 2603:3024:1593:8900:C9BA:46B6:4FA5:985D (talk) to last revision by Overclockbtd
Tag: Rollback
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{{BTD6 last updated|52.1|section=y}}
{{BTD6 last updated|52.1|section=y}}
{{Outdated|must be reevaluated after echosense buff}}
{{Outdated|must be reevaluated after echosense buff}}
Overall, the Lord of the Abyss is absurdly strong. Its tentacles deal massive damage at 50 damage, and the tridents have incredible pierce. They tentacles can one shot Ceramics too. The only problem is the tentacles can't pop Leads. It can be paired with Final Harmonic, which catches the bloons in a circle, for more bloons getting popped by either the tentacles or the tridents.<!--e.g. vortex event nautic go far from vortex-->
Overall, the Lord of the Abyss has niche practicality, with its favored game mode being Boss Events. Compared to [[Abyssal Warrior]], which costs more than triple the cost, Lord of the Abyss is a poor cleanup tower on its own because even though its faster tridents allow it to slow blimps more consistently, its tentacles are still not fast enough against non-blimps, cannot one-shot Super Ceramics, and it's unable to use all its tentacle attacks on most maps, despite its incredible pierce. The extra 20% pierce buff on top of Abyssal Warrior can help to improve DPS of Spike Factories, including [[Carpet of Spikes (BTD6)|Carpet of Spikes]] and [[Perma-Spike (BTD6)|Perma-Spike]], and very effective for [[Spike Storm (BTD6)|Spike Storm]] spam in Boss Events. The ability to place water towers on land does not do anything for its viability in CHIMPS, but is nice to have in general gameplay, and in Boss Events it expands space for building and powering up<!--i.e. water sacs--> water-based Paragons (especially [[Nautic Siege Core]]).<!--e.g. vortex event nautic go far from vortex-->


The 5-0-2 is generally preferred, even without considering innate camo detection from [[Echosense Precision]], due to the huge range bonuses that [[Echosense Networking]] provide, allowing it to reach almost all of the map. In particular, placing on the middle of the water allows to cover all lanes of [[Quad]]. 5-2-0 is only needed for more pierce on the trident attack or the tentacles, but tentacles have huge pierce already.
The 5-0-2 is generally preferred, even without considering innate camo detection from [[Echosense Precision]], due to the huge range bonuses that [[Echosense Networking]] provide, allowing it to reach almost all of the map. In particular, placing on the middle of the water allows to cover all lanes of [[Quad]]. 5-2-0 is only needed for more pierce on the trident attack or the tentacles, but tentacles have huge pierce already.