Boss Bloon Event: Difference between revisions

Whacka (talk | contribs)
m →Scoring: mentions of Jungle's Bounty for pauses on income abilities, JB no longer has that, so replaced with Supply drop.
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Least Cash and Least Tiers also keep track of the player's time, which is used as a tiebreaker between players with the same amount of cash or tiers spent. If players have exactly the same score including tiebreakers, then ties are broken by time of completion in favor of scores submitted earlier.
Least Cash and Least Tiers also keep track of the player's time, which is used as a tiebreaker between players with the same amount of cash or tiers spent. If players have exactly the same score including tiebreakers, then ties are broken by time of completion in favor of scores submitted earlier.


There is also a penalty timer (shown in red below the boss banner/health bar) that penalizes players for taking too long to beat non-boss rounds. Every round, <code>10 + Round Number × 0.25</code> seconds after the last Bloon of a round enters the screen, a timer begins to count up until all Bloons from that round are popped.  At the end of the game, all accumulated time in the penalty timer is added to the regular Boss timer. The cooldown of cash-generating abilities is paused while the penalty timer is active, even in non-Ranked mode (where the timer does not appear), to prevent abuse and weaken strategies based on income-generating abilities like [[IMF Loan (BTD6)|IMF Loan]] or [[Jungle's Bounty (BTD6)|Jungle's Bounty]].
There is also a penalty timer (shown in red below the boss banner/health bar) that penalizes players for taking too long to beat non-boss rounds. Every round, <code>10 + Round Number × 0.25</code> seconds after the last Bloon of a round enters the screen, a timer begins to count up until all Bloons from that round are popped.  At the end of the game, all accumulated time in the penalty timer is added to the regular Boss timer. The cooldown of cash-generating abilities is paused while the penalty timer is active, even in non-Ranked mode (where the timer does not appear), to prevent abuse and weaken strategies based on income-generating abilities like [[IMF Loan (BTD6)|IMF Loan]] or [[Supply Drop (BTD6)|Supply Drop]].


=== Leaderboards ===
=== Leaderboards ===