Absolute Zero (BTD6): Difference between revisions
Overclockbtd (talk | contribs) mNo edit summary |
m not half anymore |
||
| Line 46: | Line 46: | ||
Absolute Zero is one of the most potent slowdowns in the whole game. The faster and longer freezing ability and its aura's MOAB-Class slowdown, combined with its low T5 cost, makes it excel at stalling bloons. The extreme freezing pierce and the secondary freeze across the screen also minimize non-blimp leaks. Provided the defenses don't have trouble against Frozen, this is an excellent support tower to add in [[CHIMPS]] mode. Absolute Zero also works as an end-of-round staller, so other abilities can cool off before the next round. The 50% attack speed buff to all Ice Monkeys with the ability helps with certain niche strategies such as [[Icicles (BTD6)|Icicles]] spam or boosting the attack speed of Ice Monkeys affected by [[Total Transformation (BTD6)|Total Transformation]]. | Absolute Zero is one of the most potent slowdowns in the whole game. The faster and longer freezing ability and its aura's MOAB-Class slowdown, combined with its low T5 cost, makes it excel at stalling bloons. The extreme freezing pierce and the secondary freeze across the screen also minimize non-blimp leaks. Provided the defenses don't have trouble against Frozen, this is an excellent support tower to add in [[CHIMPS]] mode. Absolute Zero also works as an end-of-round staller, so other abilities can cool off before the next round. The 50% attack speed buff to all Ice Monkeys with the ability helps with certain niche strategies such as [[Icicles (BTD6)|Icicles]] spam or boosting the attack speed of Ice Monkeys affected by [[Total Transformation (BTD6)|Total Transformation]]. | ||
If placed on water, it synergizes particularly with [[Energizer (BTD6)|Energizer]] to | If placed on water, it synergizes particularly with [[Energizer (BTD6)|Energizer]] to significantly reduce its ability cooldown, for more than 100% uptime. Its favored Hero is [[Silas (BTD6)|Silas]], who can discount the T5 upgrade, as well as offer better group-popping via Ice Fragments and bypass White weaknesses. | ||
Despite its increased pierce that makes 0-5-2 very reliable at catching leaking Bloons, 1-5-0 is the recommended crosspath for the Permafrost benefits and innate ability to freeze {{BTD6|DDT}}s, though 2-5-0 is necessary when transitioning from [[Snowstorm (BTD6)|Snowstorm]] and has innate camo detection and lead-popping. However, 0-5-1 is useful for increasing the range of the frozen water effect, providing the largest amount of frozen water out of any Ice Monkey and allowing many land towers to be placed. 0-5-2 also helps re-freeze Bloons with its secondary freeze. | Despite its increased pierce that makes 0-5-2 very reliable at catching leaking Bloons, 1-5-0 is the recommended crosspath for the Permafrost benefits and innate ability to freeze {{BTD6|DDT}}s, though 2-5-0 is necessary when transitioning from [[Snowstorm (BTD6)|Snowstorm]] and has innate camo detection and lead-popping. However, 0-5-1 is useful for increasing the range of the frozen water effect, providing the largest amount of frozen water out of any Ice Monkey and allowing many land towers to be placed. 0-5-2 also helps re-freeze Bloons with its secondary freeze. | ||